He picks two of his less secure safehouses, sparsely furnished. Kyle’s made certain he’s prepared, and that he can at least trust the people here to keep this between themselves until the mission’s conclusion; the safehouse itself... that can be compromised without issue even if it is password-protected. Both are fairly nondescript buildings, easily passed over, save for the interior: a setup to the left side containing most of the scientific equipment Tony’s provided, three towering stone archways with the Dreaming runes elegantly carved onto them, and backpacks in the corner for everyone going in: containing food and water for half a week, short-wave radios, and flares. Kyle has no doubt everyone can control the surroundings of the Dream plane, but Damian had his suspicions, and he was inclined to trust the little bat.
Upon arrival, he gives people time to check out the area, pick a pack, and check that all their necessary equipment is working, before directing them towards an archway, which shimmer slightly in various colours out of the corner of one’s eye. 'The objective is explore and report back,' he says, to one team in person, to the other as a hologram. 'How long it takes you to find each other in there - if you can find each other - or find the exit, or use the radios... Any bizarre emotions you feel, if you can or can't manipulate the landscape, et cetera. We know very little about this and there’s no reason to suggest it’s dangerous, but tread carefully. Last time it was a hellhole.' A beat. 'Good luck.'
The Dream plane itself is, very briefly, grey and undefined, until one enters. It changes according to the individual explorer’s thoughts: from cities to mountain ranges, drab skies to brilliant hues, it’s all malleable. Powers do not work but injuries sustained remain that way even after exiting. Tools only give the appearance of working, shorted out by magic, and the voices on that radio may not even belong to the other team members at all.
Nightmares are dreams too. Now and then there are are dark corners, remnants of those who’ve passed through this realm, tucked away in unseen pockets.
[ooc: action or prose all good! feel free to start your own threads under this header. you aren’t limited to those in the same warehouse; the Dream plane connects them both.]
DREAMING;
Upon arrival, he gives people time to check out the area, pick a pack, and check that all their necessary equipment is working, before directing them towards an archway, which shimmer slightly in various colours out of the corner of one’s eye. 'The objective is explore and report back,' he says, to one team in person, to the other as a hologram. 'How long it takes you to find each other in there - if you can find each other - or find the exit, or use the radios... Any bizarre emotions you feel, if you can or can't manipulate the landscape, et cetera. We know very little about this and there’s no reason to suggest it’s dangerous, but tread carefully. Last time it was a hellhole.' A beat. 'Good luck.'
The Dream plane itself is, very briefly, grey and undefined, until one enters. It changes according to the individual explorer’s thoughts: from cities to mountain ranges, drab skies to brilliant hues, it’s all malleable. Powers do not work but injuries sustained remain that way even after exiting. Tools only give the appearance of working, shorted out by magic, and the voices on that radio may not even belong to the other team members at all.
Nightmares are dreams too. Now and then there are are dark corners, remnants of those who’ve passed through this realm, tucked away in unseen pockets.
[ooc: action or prose all good! feel free to start your own threads under this header. you aren’t limited to those in the same warehouse; the Dream plane connects them both.]