The beautiful gardens of the Courtyard have, expectedly, withered into skeletal shells. All life has been drained from the area, with a brick red grass beneath ones’ feet and black semblances of what might have once been bushes, flowers, and trees. Even the paths have been affected, with whatever magic choked the life from the plants causing them to expand and overgrow before their demise. A few good whacks of a sharp object or some fire should clear the way.
The various fountains remain intact, though in disrepair and failing to produce any substance at all. The thought that no liquid is better than a fountain of blood provides little solace.
In one corner of the Courtyard, the walls have crumbled completely along with some parts of the ceiling, opening into a few rooms whose former purposes are now impossible to discern. They are all cold and empty, not alike the gardens, and give the feel of ancient ruins rather than belonging to a usable structure. It is easy to climb among or on top of the ruins, with the highest point allowing a character to step onto the roof of the palace.
On the roof is only one item of note: a circle, whose diameter is the length of a man, is sketched in a mixture of blood and paint over a room which some investigation would lead one to realize is the Ritual Chamber (mirroring the triangle within the Chamber). There are small symbols painted all around the circle, some of which might be familiar as those found on the doorways to other Realms. The area above the circle occasionally flickers or shimmers, a rip in the air itself, acting as a portal. If a character chooses to step through the portal, they will be transported to the Turtle’s Head.
COURTYARD
The various fountains remain intact, though in disrepair and failing to produce any substance at all. The thought that no liquid is better than a fountain of blood provides little solace.
In one corner of the Courtyard, the walls have crumbled completely along with some parts of the ceiling, opening into a few rooms whose former purposes are now impossible to discern. They are all cold and empty, not alike the gardens, and give the feel of ancient ruins rather than belonging to a usable structure. It is easy to climb among or on top of the ruins, with the highest point allowing a character to step onto the roof of the palace.
On the roof is only one item of note: a circle, whose diameter is the length of a man, is sketched in a mixture of blood and paint over a room which some investigation would lead one to realize is the Ritual Chamber (mirroring the triangle within the Chamber). There are small symbols painted all around the circle, some of which might be familiar as those found on the doorways to other Realms. The area above the circle occasionally flickers or shimmers, a rip in the air itself, acting as a portal. If a character chooses to step through the portal, they will be transported to the Turtle’s Head.