ironwood: (LANTERNS / glowing)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_logs 2015-01-28 03:13 pm (UTC)

KHATRONMA’S LANDMARKS

There are a few locations of note within Khatronma itself. Much of Khatronma is built either on the cliffs or into the cliff-face -- particularly the shipyards, which are all located at the bottom of the cliffs near the short strip of the shore, where the ships can be hauled into the air through a system of pulleys in order to build or repair their hulls (or in the event of the infrequent but destructive storms). The city’s harbour is a broad inlet leading up to the cliff’s height, and is where those few ships at berth are located.

Khatronma is grid-like, squares within squares, and surprisingly easy to navigate. Although the shipyards are the city’s heart and industry, its urban centre is its market square in the middle of the city, which cultivates trade between the complexes passing as suburbs. Most inter-city exchanges, including those for snow equipment, occur here. The building complexes are built in relation to the main square, though each has its own smaller square for community play, parties, gifts and other such events. The main difference between the market and the smaller squares is that currency is accepted in the former, but barter is more common in the latter.

Foreigners and kedan alike won’t lack for places to stay. Although it’s customary to offer the hosts a gift before entering their living-area, most Khatronmans are perfectly willing to extend invitations. Since Khatronma isn’t one of the main trading strays in the republic, the opportunity for some unique wares and gifts has made the residents of Keeliai something in demand, and Foreigners shouldn’t be surprised by being offered a room for a night (though, again, gifts to the hosts are customary!). Fortunately, Khatronmans won’t be insulted on being declined.

Just outside the city’s dome, circling almost the entirety of the city save where the land turns to cliff or shore, are sled and ski-tracks among the hills. They aren’t permanent; every night the new snowfall refreshes the tracks, and new ones are made wherever the dunes fall. There is nowhere to hire skis or sleds, but there is a thriving exchange for second-hand and third-hand equipment, and it’s not uncommon to barter for equipment for a few days before turning it back into the exchange.

Around the edges of the dome, where the city’s square-shape doesn’t fit into the circular dome, are the scrapyards. The scrapyards are exactly what they sound like: anything unwanted or unused, particularly by the shipyards, are left here. That doesn’t mean it’s trash -- it’s a lucrative practice to go scrap-hunting. Unbroken objects are rare, because re-gifting unwanted gifts is the usual practice within the city, but sometimes broken toys or equipment are relegated to the scrapyards to save time finding someone to hire for repairs. Scrap-sorters are also commonplace, as they find and sort specific grades of used metal for various industries, and dig out slag to for use in construction.

The actual trash-heaps are elsewhere, outside the city’s dome.

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