ᴀʟᴅᴇʀᴡᴏᴏᴅ ᴄᴏᴍᴍᴀɴᴅᴇʀ ᴇᴠᴀɴᴅᴀᴜ (
alderwood) wrote in
tushanshu_logs2014-05-31 10:25 pm
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Entry tags:
- post: npc,
- thread: aya,
- thread: gene khan,
- thread: michaelangelo,
- thread: midii une,
- thread: river tam,
- thread: solomon wreath,
- thread: yami no bakura,
- thread: zatanna zatara,
- † aang,
- † annabeth chase,
- † armin arlert,
- † assorted characters,
- † bart allen,
- † casey jones,
- † clark kent,
- † donatello (2003),
- † frank zhang,
- † garrett hawke,
- † iroh,
- † jack frost,
- † kaldur'ahm,
- † korra,
- † raphael (2003),
- † rex salazar,
- † stiles stilinski,
- † tazendra
EVENT | GUIDING LIGHT
Characters: ALL!
Date: June 1st-5th, 2014
Location: Keeliai, all sectors
Situation: Following Evandau's announcement about the soul lanterns and new housing, the Foreigners are shuffled around while Malicant's agents try to complicate this as much as possible!
Warnings/Rating: Possible mentions of violence from the cultists, plus various characters' reactions to moving.
LINKS
Fire Sector | Earth Sector | Metal Sector | Water Sector | Wood Sector | Cultist Shenanigans | Speak with Eva & Celaunn | OOC Plot Post
The new Basswood Commander, Celaunn, stands watch outside of the building with one ready hand resting on the hilt of her sword while her protectorate goes inside. A prodigy of magic as she is, liberating all the Foreigners' souls right out from under Malicant has left Evastelei far more expended than any of them care to admit. She looks as tired and worn as Evandau sounded on the radio post, but she tries to cover it with good humour, much as can be mustered given the situation. Eva's sent out messages to the ones whose essence she's felt resonate for each address and upon arriving, carries the lanterns into the new units whether they're all present or not... she's a busy lady and when this is all done she might just sleep for a week.
"Couldn't rightly explain some of these set-downs," Eva says as she goes about hanging the lamps up in the central part of the house. For most of the units, this equates to the main living area, though sometimes in the kitchen or unfinished room -- the layouts on each building has variations, after all. "One of those things you just have to feel, I reckon. Never figured Evandau much for leaving new bottles of wine on the pillows after all, so this will have to do."
While she's in the buildings, she'll run her hands over the wards built into the walls, letting them light briefly with various colours of light depending on the purpose, a symbol-based language not unlike runic illuminating at her touch and then fading to invisibility again.
"Now for these," she'll continue once she's sure she has all their attentions. "These are the best I could do on short notice, what with the Creature throwing all his resource at breaking Eshai's spells. That's why none of you could get into the Throne Room few weeks back-- that was a right bold move on your parts, by the way. See if you can't talk tall and smileless up there," she jerks her head toward the front of the building to indicate Celaunn, "into learning something from it. Chilu's are too by the book."
She'll explain how the lanterns are strengthened by proximity of those whose soul they house, and the dangers of staying away from them (particularly in a Dreaming state) for too long. "You don't want the Creature coming to rip you out of here," she says, jabbing them in the chest for emphasis, a deep frown distorting the burned scar on the one side of her face. "Be something like putting your insides through a wind shearer. Don't recommend it, that's for certain. Are you paying attention? Don't be moving these anywhere. With the power of these, I can understand why Eshai wanted to keep them close but keeping them from you... well, it wasn't the only thing she and I disagreed on."
Once she's satisfied that they've got as much information as she can provide at this time, she'll remind them as Evandau did: these lanterns are their Keeliai anchors and should they be destroyed, it won't be a trip back to their worlds that they can look forward to. "Without these, I can't keep you from being lost for good," she'll add seriously. "Good luck with them."
Date: June 1st-5th, 2014
Location: Keeliai, all sectors
Situation: Following Evandau's announcement about the soul lanterns and new housing, the Foreigners are shuffled around while Malicant's agents try to complicate this as much as possible!
Warnings/Rating: Possible mentions of violence from the cultists, plus various characters' reactions to moving.
LINKS
Fire Sector | Earth Sector | Metal Sector | Water Sector | Wood Sector | Cultist Shenanigans | Speak with Eva & Celaunn | OOC Plot Post
The new Basswood Commander, Celaunn, stands watch outside of the building with one ready hand resting on the hilt of her sword while her protectorate goes inside. A prodigy of magic as she is, liberating all the Foreigners' souls right out from under Malicant has left Evastelei far more expended than any of them care to admit. She looks as tired and worn as Evandau sounded on the radio post, but she tries to cover it with good humour, much as can be mustered given the situation. Eva's sent out messages to the ones whose essence she's felt resonate for each address and upon arriving, carries the lanterns into the new units whether they're all present or not... she's a busy lady and when this is all done she might just sleep for a week.
"Couldn't rightly explain some of these set-downs," Eva says as she goes about hanging the lamps up in the central part of the house. For most of the units, this equates to the main living area, though sometimes in the kitchen or unfinished room -- the layouts on each building has variations, after all. "One of those things you just have to feel, I reckon. Never figured Evandau much for leaving new bottles of wine on the pillows after all, so this will have to do."
While she's in the buildings, she'll run her hands over the wards built into the walls, letting them light briefly with various colours of light depending on the purpose, a symbol-based language not unlike runic illuminating at her touch and then fading to invisibility again.
"Now for these," she'll continue once she's sure she has all their attentions. "These are the best I could do on short notice, what with the Creature throwing all his resource at breaking Eshai's spells. That's why none of you could get into the Throne Room few weeks back-- that was a right bold move on your parts, by the way. See if you can't talk tall and smileless up there," she jerks her head toward the front of the building to indicate Celaunn, "into learning something from it. Chilu's are too by the book."
She'll explain how the lanterns are strengthened by proximity of those whose soul they house, and the dangers of staying away from them (particularly in a Dreaming state) for too long. "You don't want the Creature coming to rip you out of here," she says, jabbing them in the chest for emphasis, a deep frown distorting the burned scar on the one side of her face. "Be something like putting your insides through a wind shearer. Don't recommend it, that's for certain. Are you paying attention? Don't be moving these anywhere. With the power of these, I can understand why Eshai wanted to keep them close but keeping them from you... well, it wasn't the only thing she and I disagreed on."
Once she's satisfied that they've got as much information as she can provide at this time, she'll remind them as Evandau did: these lanterns are their Keeliai anchors and should they be destroyed, it won't be a trip back to their worlds that they can look forward to. "Without these, I can't keep you from being lost for good," she'll add seriously. "Good luck with them."
casey jones | JIN-HAO
All this soul-lamp stuff seems pretty random, though, so it leaves him worried about where the turtles ended up and how they're dealing. He'll have to find out how to hit them up later. Check in, see if anyone needs to go heavily bruise some criminals, that sort of thing.
For the time being, he's getting a feel for the new digs, and generally just watching those lanterns with mild unease. It's not particularly threatening, and it takes a lot to intimidate him anymore, but it's still pretty creepy. But whatever. Casey Jones can do the social game, rusty as he may be. 'sup roomies, sup. He'll be looking to at least say hi and introduce himself individually to everyone. ]
... nice to meet you guys, I guess. [ Even if it's more of a nice to meet you in person for Korra. ] Not so big on havin' my soul moved around without permission, but you gotta do what you gotta do, apparently.
no subject
[But this whole souls in lanterns thing? Oh no. No no no no. Not cool. Rex turns a frustrated look on the lantern on the wall that contains his essence before glancing in Casey's direction.]
Yeah, nice to meet you, too... Just wish it wasn't with all this weirdness involved.
[And he's back to glaring at the lantern again.]
Totally with you on this soul lantern stuff, dude. This is all kinds of creepy and wrong.
no subject
Casey, right? [With the explosions going off and the attack on the palace, Korra's amazed she remembered his name right off the top of her head. That may have something to do with her having fun talking to him.]
I didn't know that Emperor Eshai had our souls in them, let alone in the palace. But yeah, Evandau's got to do something about it I guess. [Her blue eyes wander up to her lantern.] Kind of creepy.