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tushanshu_logs2015-04-14 11:30 pm
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Entry tags:
- %4th wall,
- %event,
- thread: aya,
- thread: china sorrows,
- thread: deon wilson,
- thread: gene khan,
- thread: michaelangelo,
- thread: midii une,
- thread: raine sage,
- thread: skulduggery pleasant,
- thread: tony stark (imaa),
- thread: valdis,
- thread: yami no bakura,
- thread: zatanna zatara,
- † aang,
- † alistair krei,
- † aqua,
- † hiro hamada,
- † iroh,
- † jack frost,
- † stork,
- † tadashi hamada,
- † thread: yuri lowell,
- † xion,
- † zelgadis greywords
[EVENT|4TH WALL] THE NEWCOMERS’ ARRIVAL | APRIL 15-22
Characters: ALL and plus ones.
Date: April 15-22 2015 (2016 in-game)
Location: Farmlands outside the city walls, but this log can also be used for locations within the city.
Situation: Spring planting - fourth wall event, week one!
Warnings/Rating: Add warnings as needed.
The days for the festival dawn sunny if a bit chilly, but the air is clear and the soggy ground has dried enough that there isn’t too much mud in the lanes between fields and homesteads. The broad dirt path to the Woodsmen’s land leads past the tram-line construction, lined with waving ribbons on sticks along the sides. The Woodsmen’s territory circles the city, separated from the city’s walls by five hundred yards of neutral land.
The festival’s central area is Liangken’s Clearing, and this is where the festival will begin and end each day. Liangken is an ancient tree, among the oldest on the turtle’s back. Though it doesn’t flower or bear much in the way of leaves anymore, the kedan have cultivated it carefully and now it’s an excellent representation for the revitalisation of old wisdom.

The lanes between the fields and homesteads will house the stalls, contests and walking areas. The Woodsmen will be keeping an eye on these to prevent anyone from walking off the marked paths. The homesteads provide ‘hotspots’ in among the lanes and fields, with Woodsmen families lending their yards to the comfort and entertainment of their guests.
In general, the Woodsmen are a taciturn, soft-spoken lot who nevertheless take great pride in their work. Their lands are all but sacred -- they accept no attitude, no trespassing, no attempts to thwart their authority. This causes some noticeable tension with the Snakes, who are accustomed to being the sole enforcers within the city; but though there may be some ill tempers and raised voices, at no point will anyone come to blows. It’s hard to argue with someone built like a brick wall and carrying sharp farm implements.
The Woodsmen are a touch anxious about having strangers on their land and this shows in them being overly officious or bossy, but at the same time their pride shows clearly and they are eager to show off the state of their lands, their greenhouses, and their farming processes -- practically without being asked. The residents of Keeliai tend to think of the Woodsmen as ‘cowards’, and the Woodsmen are taking this opportunity to prove themselves otherwise with feats of strength and tall tales.
Due to the farmers’ hours of “early to bed and early to rise”, the festival ends in the early evening at sundown, but begins again before dawn -- usually by greeting the sun with a song.
LINKS
Heojin, Ran and Lin | Liangken’s Clearing | Stalls and Lanes | OOC Information post | 4th Wall Character Check In
OOC
While Heojin and his bodyguards are open to everyone (including fourth-wall characters!), they are not available for small talk and general directionless CR. For the integrity of the mod’s inbox, please only request a thread with him if you already have an idea of what you’d like your character to ask/do. Other NPCs can be requested by sending a PM to the appropriate journals directly, with the same guidelines.
The top-level comments are for the festival, but fourth-wall characters should feel free to use the rest of the post for anything within the city of Keeliai itself! Just remember to label the top-level comment for location and date.
Date: April 15-22 2015 (2016 in-game)
Location: Farmlands outside the city walls, but this log can also be used for locations within the city.
Situation: Spring planting - fourth wall event, week one!
Warnings/Rating: Add warnings as needed.
The days for the festival dawn sunny if a bit chilly, but the air is clear and the soggy ground has dried enough that there isn’t too much mud in the lanes between fields and homesteads. The broad dirt path to the Woodsmen’s land leads past the tram-line construction, lined with waving ribbons on sticks along the sides. The Woodsmen’s territory circles the city, separated from the city’s walls by five hundred yards of neutral land.
The festival’s central area is Liangken’s Clearing, and this is where the festival will begin and end each day. Liangken is an ancient tree, among the oldest on the turtle’s back. Though it doesn’t flower or bear much in the way of leaves anymore, the kedan have cultivated it carefully and now it’s an excellent representation for the revitalisation of old wisdom.

The lanes between the fields and homesteads will house the stalls, contests and walking areas. The Woodsmen will be keeping an eye on these to prevent anyone from walking off the marked paths. The homesteads provide ‘hotspots’ in among the lanes and fields, with Woodsmen families lending their yards to the comfort and entertainment of their guests.
In general, the Woodsmen are a taciturn, soft-spoken lot who nevertheless take great pride in their work. Their lands are all but sacred -- they accept no attitude, no trespassing, no attempts to thwart their authority. This causes some noticeable tension with the Snakes, who are accustomed to being the sole enforcers within the city; but though there may be some ill tempers and raised voices, at no point will anyone come to blows. It’s hard to argue with someone built like a brick wall and carrying sharp farm implements.
The Woodsmen are a touch anxious about having strangers on their land and this shows in them being overly officious or bossy, but at the same time their pride shows clearly and they are eager to show off the state of their lands, their greenhouses, and their farming processes -- practically without being asked. The residents of Keeliai tend to think of the Woodsmen as ‘cowards’, and the Woodsmen are taking this opportunity to prove themselves otherwise with feats of strength and tall tales.
Due to the farmers’ hours of “early to bed and early to rise”, the festival ends in the early evening at sundown, but begins again before dawn -- usually by greeting the sun with a song.
LINKS
Heojin, Ran and Lin | Liangken’s Clearing | Stalls and Lanes | OOC Information post | 4th Wall Character Check In
OOC
While Heojin and his bodyguards are open to everyone (including fourth-wall characters!), they are not available for small talk and general directionless CR. For the integrity of the mod’s inbox, please only request a thread with him if you already have an idea of what you’d like your character to ask/do. Other NPCs can be requested by sending a PM to the appropriate journals directly, with the same guidelines.
The top-level comments are for the festival, but fourth-wall characters should feel free to use the rest of the post for anything within the city of Keeliai itself! Just remember to label the top-level comment for location and date.
Herc Hansen | Pacific Rim
He's assumed he's dreaming, as odd as it is, despite still having the sling over his right arm, and still feeling the dull pain from it. A dog leash is clutched in his left hand, as an English Bulldog is sat at his boots. Herc, himself, is standing straight, at near-enough attention, posture set; a military man, if ever there was one.
He should probably try and wake up, but... there wasn't much he wanted to wake up for. He's assumed he's passed out during the celebrations of the Breach being sealed, but he can't really remember; everything is a blur of tension and, well.. pain.
Sighing, he looks down at Max, who gave an impatient snort, smiling ever so slightly.
"'least you're with me through all this, mate."
no subject
Stacker had found himself here suddenly- from the approach to the Breach, knowing that there's no way he could possibly be alive and why- to this strange place filled with people who weren't human. And yet still had a civilization, a culture that produced buildings that wouldn't be entirely out of some place in some parts of China, or some even Japan, the architecture similar in ways he's familiar with after having been stationed in the various Shatterdomes on that side of the Pacific. One he can see is flush with recent growth rebuilding after something, from looking around.
It's an unnerving afterlife.
One that apparently houses Herc Hanson. And the dog.
no subject
"...Stacker?"
It's all he can really get out. One of his best friends, one of the many things he's lost... right in front of him. He's trying to process this, so is just going to stare, a bit dumbfounded, at his former commander-in-chief.
no subject
He can see the reaction; he knows what he and Herc's son did in Striker, what was had to be the only result. There's only so long it could have been, though, if the now-former Ranger is still bandaged up.
"It must not have been long."
no subject
He looks away, closing his eyes, composing himself, because, yeah. There's no way this can be real.
"I must be dreaming... You're..." Gone? Dead? Vaporised into so many atoms? "Definitely a dream."
no subject
"I thought this was some kind of afterlife." A kind of admittance. "Maybe it could be that."
After all, there was the Drift.
no subject
"Last I remember, I was in LOCCENT. The..." He pauses. He's keeping his voice level. Herc may not have as much experience in keeping visible control, but he's still good at reigning in and bottling emotions. "You're dead. Striker, she..." Exploded. At the bottom of the ocean, with a massive nuclear payload strapped to her back.
"This has to be a dream. Or I've gone bloody insane."
no subject
Even though in the process he knows it killed him. Herc's kid, too. Stacker was already dying. Chuck had been in the prime of life.
"You can't have gone insane. You're too strong for that." It's said as firm as he can say it, trying to bury the guilt. They all knew what Striker's mission was going to probably end in. It was that or everyone else on the planet.
no subject
That might be said a bit more offensively than he means.
"I'm still alive. You and..." A pause. He can't say it. "You're dead. This... This can't be a dream. It's too fuckin' real." The only logical explanation is something's snapped. Losing Chuck... Maybe it was too much?
"There's only so much a man can go through, sir."
no subject
The fact that Herc won't mention Chuck's name is something he can't ignore. Nor his attempt at snapping into military discipline. "Yes, but there's also a reason that you were appointed in charge, Marshall. And not just because you got injured."
no subject
The wound is still fresh.
"I'm not drifting." Herc remarks, straightening his posture, shoving all of this down. He'd deal with it later
yeah, right. "This doesn't feel like the Drift, and nothing like this has ever happened before."Herc's been in the machines longer than you, Stacker. You've got the administration experience, he has the piloting experience. 15 years of having his mind shared by another... It leaves an impression.
no subject
The wound has to be fresh for Herc; but Stacker was the one who helped make the decision. He willingly died with it, but now, apparently, he has to live with it, too. He had nothing to do with Herc's wife's death, but everything to do with his son's.
He snaps to something else. "What happened after?"
no subject
"The breach is sealed. Both Gipsy's pilots are still alive." It's tersely said and almost has an undercurrent of "unlike Striker's." But that was unfair... it really was. They had no choice and... it wasn't Stacker's fault.
It wasn't anyone's fault. At least, no-one human. He couldn't blame them.
no subject
"We succeeded," instead.
no subject
"The world's saved. The war's over... Only took 15 bloody years."
no subject
Still, he wanders, decked out in the armor he died in, helmet tucked under his arm and his head held high. Unnerving as the whole situation is, there's no way Chuck's going to let his unease show. He's a ranger, after all.
...A ranger finds himself suddenly frozen to the spot, gaze fixed on the back of the man and dog in front of him. Chuck doesn't move, doesn't speak, but then the man does and it's all the confirmation he needs to know that that's his old man.
"What the hell are you doing here?" The words come out harsher than intended. His father should not be dead.
no subject
...And then he hears that voice. That unmistakeable voice, and that feeling in his mind. The feeling of being mostly whole again. Drifting left an impression, one that stayed, no matter what. When Chuck died... He felt that impression, that connection, snap and break. It could all be in his head, but right now...
He turns around, staring. His hand lets go of the dog leash, and Max starts bounding towards Chuck, barking.
"...I'm dreaming. I... Chuck?"
no subject
"What are you doing here?" The same question again, a little more controlled this time but still firm.
no subject
He really could, because... Well.
His, now free, hand clenches into a fist. He's holding back from just walking right over there and hugging his son. At least, for the moment. He needs to know what he's dealing with.
"You're... dead. I... Fuck... I must be going bloody insane."
no subject
"Yeah. Stacker and I..." The man looks up again and smirks but his eyes betray the bravado. It's a struggle to keep it together. "Did the mission succeed? Did they get the job done?"
no subject
You didn't.
It's completely unsaid, yet it hangs in the air. Heavy.
"The world's saved. Thanks to you."
no subject
"Good."
Good that they won, good that it's over, good that Raaaahleigh and his little girlfriend didn't screw things up. His sacrifice was worthwhile.
"Always knew I'd go down in history a hero," he says, more than a little smug. Proud as he is, just about everything in his attitude in that moment is forced. He'll play it cool, as he always does. Play it cool while he tries to make heads or tails of what's happening.
no subject
The worst part is... it stings, this time. Because of what he's trying to cover up. Herc closes his eyes for a second, trying to fight down everything... but the next thing he knows, he's striding forward to seize his son in a tight, one-armed hug.
no subject
His eyes burn, tears he can't stop spilling from them before he even registers they're there. "God dammit, old man." A curse it may be, but it's an affectionate one.
no subject
He lets out a choked sob-laugh at the curse. "That's Marshall old man to you." He growls back. He's not letting go. He doesn't want to let go. This is real, because he can feel it. Not just physically, but it echoes across the connection, the one he felt severed.
"Oh, fuck..." He mutters, pressing his head against Chuck's. "This is real, isn't it?"