Anton Shudder (
gistful) wrote in
tushanshu_logs2015-05-05 09:38 am
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[Midnight Hotel] May catch-all
Characters: Anyone, everyone.
Date: Month of May, ‘2016’.
Location: The Midnight Hotel.
Situation: Catch-all post! Feel free to use this post for anything that happens within the Midnight Hotel during the month, using the subject header to label specific rooms or for specific people. See also the OOC note at the bottom.
Warnings/Rating: None thus far.
After the bustle of the last two weeks the Hotel seems oddly empty for a little while, with everything packed up and stored away. That feeling will be exacerbated by some of the Foreigner residents moving out over the course of the month, either to their own housing in Sky Sector or their own apartments elsewhere, and for the first time in quite a while the Hotel may have a few empty rooms.
It will, however, be full of flowers for a good part of May. Though originally provided by Xion in the public areas, Anton seems to be making sure every part of the Hotel, from public to private, has a bit of colour around unless specifically asked otherwise, such as for health reasons.
People may notice a bit of a glitch in the Hotel’s main doors. While ordinarily the exit sector can be chosen using sigils by the door, this month the pearl-white haze around its edges will putter every time someone changes it. Every now and then the glitch might cause someone to emerge in Sky Sector instead of their intended target—though the exit building will be different every time, as if the Hotel hasn’t quite decided yet where to settle its doors. Since it isn’t harmful Anton won’t bar people from using the switches, though he will recommend avoiding doing so; all this means is that the exit defaults into Central.
As a result, late at night when the doors aren’t being heavily used, Anton can be seen reviewing the wards around the entrance and trying to pin down exactly how the Hotel is, apparently, growing a new exit.
This month Anton will also be uncharacteristically emotional—though all this really means is that he alternates between being definably melancholic (prone to staring wistfully at sketches or a specific page in a dictionary) or unusually, and exasperatedly, entertained. The latter can be visibly attributed to the tablet newly propped up on the reception desk, displaying a picture of Anton, Skulduggery and that annoying bloke that was around last fortnight with his arms around their necks, pulling them down to his height. The tablet regularly announces times and tasks put into the tablet’s calendar for Anton’s convenience … and some of which aren’t to his convenience at all.
“Bing bing bing! This is your regular inspirational reminder of a delightfully important word: poop.”
“Boopity boop! Hey Anton, it’s two o’clock! You know what that means? That means it’s time to go be social. I know, it’s tough, be strong! You can do it!”
“Diddly do! Seven o’clock! Time to get laid!”
Though Anton will turn down these particular voiceovers so they at least don’t permeate the whole lobby, he still won't turn them off completely.
[ooc: The Midnight Hotel’s status page is available here, with the rules at the top and ongoing status at the bottom. PLEASE POST TO THE STATUS PAGE IF YOUR CHARACTER WOULD LIKE A ROOM, JOB OR AREA IN THE GARAGE OR ARE MOVING OUT. Anton will manufacture means of payment until Foreigners are able to properly offer recompense or choose to move out.
Date: Month of May, ‘2016’.
Location: The Midnight Hotel.
Situation: Catch-all post! Feel free to use this post for anything that happens within the Midnight Hotel during the month, using the subject header to label specific rooms or for specific people. See also the OOC note at the bottom.
Warnings/Rating: None thus far.
After the bustle of the last two weeks the Hotel seems oddly empty for a little while, with everything packed up and stored away. That feeling will be exacerbated by some of the Foreigner residents moving out over the course of the month, either to their own housing in Sky Sector or their own apartments elsewhere, and for the first time in quite a while the Hotel may have a few empty rooms.
It will, however, be full of flowers for a good part of May. Though originally provided by Xion in the public areas, Anton seems to be making sure every part of the Hotel, from public to private, has a bit of colour around unless specifically asked otherwise, such as for health reasons.
People may notice a bit of a glitch in the Hotel’s main doors. While ordinarily the exit sector can be chosen using sigils by the door, this month the pearl-white haze around its edges will putter every time someone changes it. Every now and then the glitch might cause someone to emerge in Sky Sector instead of their intended target—though the exit building will be different every time, as if the Hotel hasn’t quite decided yet where to settle its doors. Since it isn’t harmful Anton won’t bar people from using the switches, though he will recommend avoiding doing so; all this means is that the exit defaults into Central.
As a result, late at night when the doors aren’t being heavily used, Anton can be seen reviewing the wards around the entrance and trying to pin down exactly how the Hotel is, apparently, growing a new exit.
This month Anton will also be uncharacteristically emotional—though all this really means is that he alternates between being definably melancholic (prone to staring wistfully at sketches or a specific page in a dictionary) or unusually, and exasperatedly, entertained. The latter can be visibly attributed to the tablet newly propped up on the reception desk, displaying a picture of Anton, Skulduggery and that annoying bloke that was around last fortnight with his arms around their necks, pulling them down to his height. The tablet regularly announces times and tasks put into the tablet’s calendar for Anton’s convenience … and some of which aren’t to his convenience at all.
“Bing bing bing! This is your regular inspirational reminder of a delightfully important word: poop.”
“Boopity boop! Hey Anton, it’s two o’clock! You know what that means? That means it’s time to go be social. I know, it’s tough, be strong! You can do it!”
“Diddly do! Seven o’clock! Time to get laid!”
Though Anton will turn down these particular voiceovers so they at least don’t permeate the whole lobby, he still won't turn them off completely.
[ooc: The Midnight Hotel’s status page is available here, with the rules at the top and ongoing status at the bottom. PLEASE POST TO THE STATUS PAGE IF YOUR CHARACTER WOULD LIKE A ROOM, JOB OR AREA IN THE GARAGE OR ARE MOVING OUT. Anton will manufacture means of payment until Foreigners are able to properly offer recompense or choose to move out.
no subject
Even in Anton's time, though the Anglos were in control of towns and cities, the Pale and in Cork, in practice it was the Brehon Laws were ruled the country. Even many Norman landholders accepted that, allowed their villages to police themselves. The man who had owned Anton's village had been one such.
"You've probably heard of the Brehon Laws," he went on, "but you never experienced them. Under the brehons, there were fines and hard labour. No jailing. No execution. All those were things conquerors from across the sea brought into Ireland. Murder was the worst of offences, yes--but still a wergild offence. Payment from one family to another, even if that payment took the form of servitude for a period of time as determined by the brehon."
He looked at Erskine. "I still remember the days when Ireland's laws were almost just--when the focus was on reparation and rehabilitation, not mere punishment and prevention. Corrival remembered them too. So did Hopeless. So did Larrikin. Ghastly and Skulduggery, Dexter and Saracen--you. You're all too young. But I remember, and those are the laws I would prefer to honour."
The rules of the Hotel were modeled after them, in spirit if not exactly in word. They hadn't been perfect, by any means. The class system, while looser than most, could be easily abused. But in its nature and is spirit, Anton firmly believed that those laws were far more just than the vengeance-driven punishments of the more recent centuries.