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tushanshu_logs2015-08-15 09:54 pm
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[EVENT | Mystery Games] INVESTIGATIONS LOG
Characters: Arno Dorian, Aya, China Sorrows, Gene Khan, Hiro Hamada, Jack Frost, Klaus Reinherz, Midii Une, Pepper Potts, Raine Sage, Valdis, Zelgadis
Date: 15-28 August 2015 (2016 in-game)
Location: Various
Situation: Let the Mystery Games begin!
Warnings/Rating: None yet, please label threads as needed!
On the morning of the 15th each team receives a package at their residence, dropped in their letterbox or by the door. The package gives details of their assigned crime and their teams, as well as the teams competing against them. The package also includes a roll of fake banknotes as a stand-in for real juulan, and a map of the area their crime will take place. In some cases, this area will be very large, or be a series of areas in different sectors, and may come attached with a schedule so that the actors can take breaks without being accosted.
There’s also a short list of rules for the games at large, though these are primarily common-sense (ie; no real brawls, no real weapons, no real injuries, no buying of answers from other teams). Teams aren’t allowed to ask each other questions about their cases, though no penalty is given for general interaction.
Contestants are also allowed to leave the area in which their crime takes place, but any clues gained by doing so will be considered breaking the games’ fourth-wall and thus cheating, and is grounds for disqualification. No one should need to leave the crime-area to solve the crime! (Discussion amongst team-members outside of crime areas is not considered cheating, obviously, though the judges do recommend such discussions happen in private to prevent some over-excited bystander interjecting. They’ll do all they can to maintain the integrity of the games, but they’ll need the contestants’ help for that!)
The packages will, finally, direct teams to attend to their crime-scenes at a specific time and no earlier -- in order to stagger the arrival of each of the teams at their respective crimes. The first day is the only time where such rigid timing is necessary, though it’s common courtesy, in the event of running into another team at a witness’s house, to come back another time and without spying.
LINKS
Crime #1 Investigation | Crime #2 Investigation | Crime #3 Investigation | Party/Awards Log | OOC post
OOC
Some starters have been provided for each crime, but feel free to label specific in-game locations for each new thread as needed! We have no preference how the threads get divided up depending on what works for each group of players, but please keep all the Crime #1-related things to its top level comment, all the Crime #2-related things to its, etc etc.
Please note that players are free to puppet the NPC teams as they see fit, so long as they keep to the outlines provided in the OOC and log information. The mods will not be NPCing any of the mystery game characters for this log, so player teams can write them as needed.
Date: 15-28 August 2015 (2016 in-game)
Location: Various
Situation: Let the Mystery Games begin!
Warnings/Rating: None yet, please label threads as needed!
On the morning of the 15th each team receives a package at their residence, dropped in their letterbox or by the door. The package gives details of their assigned crime and their teams, as well as the teams competing against them. The package also includes a roll of fake banknotes as a stand-in for real juulan, and a map of the area their crime will take place. In some cases, this area will be very large, or be a series of areas in different sectors, and may come attached with a schedule so that the actors can take breaks without being accosted.
There’s also a short list of rules for the games at large, though these are primarily common-sense (ie; no real brawls, no real weapons, no real injuries, no buying of answers from other teams). Teams aren’t allowed to ask each other questions about their cases, though no penalty is given for general interaction.
Contestants are also allowed to leave the area in which their crime takes place, but any clues gained by doing so will be considered breaking the games’ fourth-wall and thus cheating, and is grounds for disqualification. No one should need to leave the crime-area to solve the crime! (Discussion amongst team-members outside of crime areas is not considered cheating, obviously, though the judges do recommend such discussions happen in private to prevent some over-excited bystander interjecting. They’ll do all they can to maintain the integrity of the games, but they’ll need the contestants’ help for that!)
The packages will, finally, direct teams to attend to their crime-scenes at a specific time and no earlier -- in order to stagger the arrival of each of the teams at their respective crimes. The first day is the only time where such rigid timing is necessary, though it’s common courtesy, in the event of running into another team at a witness’s house, to come back another time and without spying.
LINKS
Crime #1 Investigation | Crime #2 Investigation | Crime #3 Investigation | Party/Awards Log | OOC post
OOC
Some starters have been provided for each crime, but feel free to label specific in-game locations for each new thread as needed! We have no preference how the threads get divided up depending on what works for each group of players, but please keep all the Crime #1-related things to its top level comment, all the Crime #2-related things to its, etc etc.
Please note that players are free to puppet the NPC teams as they see fit, so long as they keep to the outlines provided in the OOC and log information. The mods will not be NPCing any of the mystery game characters for this log, so player teams can write them as needed.
TEAM 3 INVESTIGATION - THE SERPENT’S DEMISE
If Lien notices Foreigners ‘cheating’ - i.e. using powers and abilities the other kedan teams don’t have access to - he’ll do everything he can to stay in character and gently deter the rule-breaking. If he’s forced to break character, he’ll angrily remind everyone that the dining room is used for a great variety of purposes, and anything you find without using the provided kit has a good chance of not being related to the crime at all. This is a game, people. Seriously.
There are four teams total, with the other three being all-kedan. Because this crime is effectively limited to the mansion, the teams won’t have to deal with too much bystander gawking or ‘help’. However, one of the participating teams will be doing their best to either sabotage or crib off of the Foreigners’ findings. It’s up to your characters how they want to handle this!
no subject
It was fascinating. Once she was able to enter the mindset that none of this was real, and that no lives were lost or in any immediate danger, it became easy to focus on the puzzle from a more objective angle. Each clue must have been deliberately placed, and as such, should not be ignored. But there was also the determining of what constituted a clue. What was important, and what should be dismissed.
She wasn't alone, either. Much like her travels with her fellow Lanterns, Aya had allies. Allies whom she turned to the moment opportunity presented itself for discussion.
"I have presently memorized the map and pinpointed locations of significance. Beyond that, I lack insufficient evidence to make an educated hypothesis at this time. That stated. I am open to suggestions."
no subject
"I'll admit that I have no idea where to start," she said, "But examining the crime scene more closely might be helpful, in addition we should speak to potential suspects."
no subject
He looked about to squint or something, ready to engage The Sight so that he could possibly find...something. Unless, because this wasn't real...Would that still work? He was unsure, and bit his lip, surveying things normally for now.
"Is there anywhere higher ground would make sense?" He glanced around, considering if there was a path to reach a chandelier or anything of that sort.
no subject
"I can talk to the suspects," Gene says. Hey, he can be charming and diplomatic when he has to! Most people in Keeliai still think he's a quiet, dutiful Foreigner rather than an apocalypse-causing ex-supervillain.
no subject
"I suppose there IS also retracing the suspected steps. That's meant to be popular, yes?"
no subject
no subject
She almost didn't hear Valdis' request. Fortunately, her memory banks recorded the message and allowed her to revisit it in time to catch up.
"Why? What do you believe you see?" She passed the glass over, attempting to follow the woman's line of vision.
no subject
Loads of times, Gene.
He glanced at Arno. "We can retrace the suspects' steps and speak with them together." Two heads, better than one, etc.
no subject
"Black sand," she replied.
(Damn notifs! My apologies!)
"I believe I've heard of a tactic, 'Good Policeman, Bad Policeman.' I think I'm better suited to the bad one. OR we could take turns."
As for Aya, that was probably a conversation they should ahve at some point. He HAD quite liked her upon meeting after all, and it would be better not to completely burn the bridge. Later, when he'd had time to frame it, they could speak. But for now...investigating the room. Let's see now.
(I had the same problem before. /shakes fist at DW)
"Is there a means of testing the sand we have access to?" Within the rules of the game, of course.
no subject
She had half an ear on Arno and Gene's conversation though.
"It's good cop, bad cop, Arno," she corrected with a small smile.
no subject
He glanced at Aya and Valdis. "Let us know if you need us for anything."