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alderwood) wrote in
tushanshu_logs2013-06-29 01:14 pm
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Closed | Malicant Event | Teams 13 - 15
Characters: Team 13 (Raimei Shimizu, Amelia, Korra, Ariadne, Iskierka), Team 14 (Leo Valdez, Bucky Barnes 616, Randolph Lyall, Steve Rogers 616, Charles Xavier), Team 15 (Max Lord, Amon, Nico di Angelo, Inara Serra, Jason Todd)
Date: June 25th - July 13th
Location: Keeliai (various locations)
Situation: Evandau put out the call for help against the great and powerful Oz. Malicant. Ozicant. There are the next three teams to be assembled
Warnings/Rating:
Please include content warnings in subject headers.
The police force has a series of leads they need the Foreigners to follow-up on that may (or may not) relate to the entity known as Malicant. Teams 13, 14, and 15 are mobilised now. See the threads in this post for details and contact Alex (
reignsdown or the mod account) if you have any questions.
Note: A variety of the options indicate that players can create kedan to fill plot needs in terms of questioning and what have you. These kedan are plot-specific and would not count in the rule-of-tens for NPCs (unless they were referred to after the event; but that is future and this is now).
Team 13 | Team 14 | Team 15
Date: June 25th - July 13th
Location: Keeliai (various locations)
Situation: Evandau put out the call for help against the great and powerful Oz. Malicant. Ozicant. There are the next three teams to be assembled
Warnings/Rating:
Please include content warnings in subject headers.
The police force has a series of leads they need the Foreigners to follow-up on that may (or may not) relate to the entity known as Malicant. Teams 13, 14, and 15 are mobilised now. See the threads in this post for details and contact Alex (
Note: A variety of the options indicate that players can create kedan to fill plot needs in terms of questioning and what have you. These kedan are plot-specific and would not count in the rule-of-tens for NPCs (unless they were referred to after the event; but that is future and this is now).
FINAL SET & OUTCOMES
The convoy of cart and kedan continues for five hours with only a single break made as the latter conduct a sweep of their route to ensure no ambush awaits nor any parties follow them. This sweep is cursory and done by veteran hands who, despite the scary at the Quarry, appear relaxed rather than alert. They bear the countenance of ones content with their security, for few have ever cared about convoys heading away from the walled city. The team, as such, could evade detection as they trail the group.
After five hours, the convoy comes to a stop and a simple camp is erected, sentries posted, and a fire started over which a stew is put together and left to simmer over the flames. Two kedan sit atop the sacks and are far more alert than the earlier sweepers, refusing to step off the goods even when the stew is ready. Conversations could be overheard debating the point with the sweepers, the conclusion being that they're not risking a payday by being lax now. There's also a discussion between most of the kedan about whether they should return to the Quarry now that the Foreigners have discovered them. This topic turns heated, with heavy gestures made in the vague direction of the site; there is talk about losing the burial ground, but particular focus is spent on the sacks. The term "Dust" comes up repeatedly, with one of the kedan atop the sacks clarifying that she's never called this Dust. She reminds them that this is a knockoff -- a designer drug that won't get them nailed to the wall by the Alderwood Commander so long as he doesn't realise how it's made.
That sparks a new round of discussion, with complaints made that the Quarry was the best site for grinding the shell into a powder. It's a hard task at the best of times, but at least there they had privacy. Comments are made that they'll just have to find a new location, with others suggesting they move on into a different drug. Dust, according to them, is unsettling and they're not sure if the demand'll hold up. Atop the sacks, the apparent leader rolls her eyes and tells them to shut up and get out if that's the way they want to run things. This quiets the discussion to some degree, but the arrival of an empty cart and six additional kedan brings it to full silence.
Finally, the lead kedan hops off the sacks to approach the newcomers, engaging in quiet discourse with their leader in turn. She shakes her head a few times before an agreement is reached and she signals for the sacks to be carried from their cart to the new one. Midway through the transfer, the deal turns sour as the newcomers attack their suppliers -- the fight turns bloody and will continue to the death should no intervention be made.
"Power Surge" Devices:
The team will have their "power surge" devices (PSDs) delivered to them prior to embarking on their outcome option. This will be delivered to them per the OOC announcement via means appropriate to their location. These devices are approximately the size of a small backpack and have straps such that they can be worn like one, with a simple control panel stitched into the canvas siding. These devices can each be used for a thirty second return of powers for one person and then must be recharged for a minimum of five minutes. If you have any questions about these devices, please direct them to the OOC announcement.
Outcomes:
Based on the findings of set 02, this team has one of two final outcomes for their clueventure:
A
Intervene directly in the confrontation, with or without the use of the PSDs (delivered by a speed-enhanced runner just prior to the convoy setting up camp). The team proves able to save more than half the kedan lives at stake, though the buyer kedan is killed outright by the leader of the convoy. The surviving kedan are apprehended and returned to Keeliai to face drug running trials; en route, the lead kedan implies that Evandau will have her killed for the Dust knockoff is made by grinding turtle shell -- an illegal activity at the best of times. Should this not gain her leniency, she will utilise the other prisoners to create a distraction, stealing one of the PSDs and using it to fully (and temporarily) restore her shifting so that she can take a powerful form and get out of dodge.
The team otherwise makes it to Keeliai without incidence and the sacks are confiscated by police forces; tests undertaken in the ensuing investigation show that the onyx dust is derived directly from Tu Vishan's shell and, for conspiracy to harm the turtle, the apprehended kedan are put to the death. Meanwhile, the team is thanked for their assistance, though the absence of their second PSD is greeted with a degree of suspicion that will see them garner quite a bit of interest from the police should they even toe the line of legality in the future. That's right -- watch out, otherwise you might be arrested for having too many braids in your hair according to cultural laws. This would also result in a few random searches of their suites in the future (handwaved) as the police move to ensure that they did not lie about the PSD theft. The Dust knockoff would resurface on the streets after a few months, though the kedan behind it remains deeply underground with her PSD.
B
Allow the kedan to continue their fights to the death; this would wrap up within an hour and every kedan present -- plus two cart beasts -- would be dead as a result. The team could then gather up the sacks and what evidence they feel appropriate from the bodies before returning to Keeliai. Subsequent investigations of the Quarry and the substances indicate that it is a knock-off drug modelled off of Dust, but this form created by grinding down the turtle's shell and then mixing the dust with a combination of sugar and sawdust before selling it on the streets. The bodies buried at the Quarry are determined to be those of kedan that sought to be out of the operation (or otherwise hampered it).
The team would be thanked for their contribution and both PSDs confiscated for control purposes. While their actions did not directly heal the turtle, they would still be held in higher regard by the police -- who would, in the future, look the other way if these particular Foreigners acted out of line with the law, so long as they didn't murder anyone. Meanwhile, the Dust knockoff is never again seen on the streets of Keeliai.
Deadline:
Please reply with the final outcome of your team by July 11th at end of day; this is to ensure that there is a known outcome for each team by the end of the event. If no response is made at that time, a mod will RNG the outcome. A header has been provided in the IC section for your team for any threading relevant to this final set. Questions and (some) additional details can be requested by replying to this comment with QUESTION - FINAL SET in the subject line. Please be specific with questions, as generic "what happened to X" queries are too broad to answer fairly.
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