ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2012-09-16 05:12 pm
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EXTREMIST CELL | Open
Characters: Any and all that want in
Location: Metal Sector, "top right" turtle flipper
Situation: WHOOPS, Evandau missed the most extreme gang and now they're taking action. Help take down their HQ or put an end to their plot to damage Tu Vishan's mobility.
Warnings/Rating: Violence, possibly language, maybe blood.
The remnants of the Black Kirin came together into an extremist cell both anti-Foreigner and anti-Tu Vishan. They've been gathering their forces and resources for one massive attack on the turtle itself. Natasha Romanov has alerted the PC crew to this risk and now there are two focal points to counter: Dismantling the Black Kirin headquarters in the Metal Sector and dismantling the explosives tied and primed to the front flipper on the right side of Tu Vishan.
That means it's time to (optionally) pick sides and quests to lend a hand in. Participation in optional, but do you really want to see what happens when too many explosives go off on an extremely giant turtle?
As of Natasha's warning post, the operation is approximately four hours from being live and ready to execute. Time will be of the essence when it comes to putting a stop to it, because no one really knows how Tu Vishan would react to damage. And, to the Foreigners, what will happen if he submerges in self-defense and floods Keeliai?
Black Kirin HQ:
Evandau's actions during the festival took the head off the snake, but the venom remained and the heads regrew with the ferocity of the Hydra. Run now by a council of ten, the gang has taken over one of the taller buildings in Metal and hollowed out residences, offices, and storage to put together one large scale operation to blow off Tu Vishan's flipper.
Roughly half of their forces are holed up here, ready to storm the streets and block police response when the bombs go off. They're armed to the teeth with everything from swords to crossbows, many of them wearing varied forms of armor to protect themselves.
The roof of the building is where the signalling team is placed, with the simple utilisation of mirrors and light meant to trigger a message chain along a line of smaller outposts spaced between the building and the operation location at the flipper.
There are three priorities in this location:
>Apprehend (or end) the council of ten.
>Disarm and apprehend (or end) the armed forces.
>Disable the signalling equipment to prevent warning reaching the operation.
Tu Vishan's Flipper:
The top three lieutenants of the reborn Black Kirin are overseeing the operation to disable Tu Vishan's flipper. They have approximately sixty kedan with varying degrees of arms and armor defending the operation. In addition to this, there is a team of ten labourers working beneath the waterline to transport explosives and a team of five engineers to position and wire them
The armed kedan are similar to the forces within the headquarters, but are spaced further apart and have devoted one third of their number to shell border patrol/sentry duties and one third to boat patrol around the length of the flipper, which is submerged. They are alert for possible intervention, but not infalliable.
The placement teams are one engineer and two labourers, all working beneath the surface in gill-adapted forms to continue breathing as they work. They are using a variation of plastic explosives that represent cutting edge technology here on Tu Vishan and, most importantly, is waterproof. There are five floating platforms with supplies floating on the water with two guards per; here the labourers surface to obtain the next charge.
Each of the three lieutenants is on the move, joining each phase of the work to help and remind everyone who is in charge. Careful about engaging them! They are the top martial arts combatants of the Black Kirin and will not hesitate to use lethal force.
There are three priorities in this location:
>Apprehend (or end) the three lieutenants.
>Disarm and apprehend (or end) the armed forces.
>Disable the explosives to prevent damage to Tu Vishan.
Location: Metal Sector, "top right" turtle flipper
Situation: WHOOPS, Evandau missed the most extreme gang and now they're taking action. Help take down their HQ or put an end to their plot to damage Tu Vishan's mobility.
Warnings/Rating: Violence, possibly language, maybe blood.
The remnants of the Black Kirin came together into an extremist cell both anti-Foreigner and anti-Tu Vishan. They've been gathering their forces and resources for one massive attack on the turtle itself. Natasha Romanov has alerted the PC crew to this risk and now there are two focal points to counter: Dismantling the Black Kirin headquarters in the Metal Sector and dismantling the explosives tied and primed to the front flipper on the right side of Tu Vishan.
That means it's time to (optionally) pick sides and quests to lend a hand in. Participation in optional, but do you really want to see what happens when too many explosives go off on an extremely giant turtle?
As of Natasha's warning post, the operation is approximately four hours from being live and ready to execute. Time will be of the essence when it comes to putting a stop to it, because no one really knows how Tu Vishan would react to damage. And, to the Foreigners, what will happen if he submerges in self-defense and floods Keeliai?
Black Kirin HQ:
Evandau's actions during the festival took the head off the snake, but the venom remained and the heads regrew with the ferocity of the Hydra. Run now by a council of ten, the gang has taken over one of the taller buildings in Metal and hollowed out residences, offices, and storage to put together one large scale operation to blow off Tu Vishan's flipper.
Roughly half of their forces are holed up here, ready to storm the streets and block police response when the bombs go off. They're armed to the teeth with everything from swords to crossbows, many of them wearing varied forms of armor to protect themselves.
The roof of the building is where the signalling team is placed, with the simple utilisation of mirrors and light meant to trigger a message chain along a line of smaller outposts spaced between the building and the operation location at the flipper.
There are three priorities in this location:
>Apprehend (or end) the council of ten.
>Disarm and apprehend (or end) the armed forces.
>Disable the signalling equipment to prevent warning reaching the operation.
Tu Vishan's Flipper:
The top three lieutenants of the reborn Black Kirin are overseeing the operation to disable Tu Vishan's flipper. They have approximately sixty kedan with varying degrees of arms and armor defending the operation. In addition to this, there is a team of ten labourers working beneath the waterline to transport explosives and a team of five engineers to position and wire them
The armed kedan are similar to the forces within the headquarters, but are spaced further apart and have devoted one third of their number to shell border patrol/sentry duties and one third to boat patrol around the length of the flipper, which is submerged. They are alert for possible intervention, but not infalliable.
The placement teams are one engineer and two labourers, all working beneath the surface in gill-adapted forms to continue breathing as they work. They are using a variation of plastic explosives that represent cutting edge technology here on Tu Vishan and, most importantly, is waterproof. There are five floating platforms with supplies floating on the water with two guards per; here the labourers surface to obtain the next charge.
Each of the three lieutenants is on the move, joining each phase of the work to help and remind everyone who is in charge. Careful about engaging them! They are the top martial arts combatants of the Black Kirin and will not hesitate to use lethal force.
There are three priorities in this location:
>Apprehend (or end) the three lieutenants.
>Disarm and apprehend (or end) the armed forces.
>Disable the explosives to prevent damage to Tu Vishan.
no subject
no subject
no subject
no subject
Sure, if you happened to snap and go on a rampage against the bad guys... [he shrugs] I won't say no to that. But, it's Bruce Banner that's the profiled for the Avengers Initiative and that makes this 'other guy' more like the suit of inflatable muscles you get to wear while saving the world. No different than me in the Mark VI.
no subject
Then what are you exactly calling me out to do? How am I supposed to help? Somehow doubting they're going for gamma bombs. [ Beat. ] ...And I don't snap. Not nearly as much, anyway.
no subject
Then I'm calling you out to be there just in case. [He puts his hands up -- surrender? Not really.] No pressure, no anger, just be there in case things go to hell in a pretty pink handbasket.
[A beat, then he's coughing once.] Not that I'll need the help or anything, but there'll be others there that could use someone to evac the wounded, that kind of thing. Then, you decide to suit up? It's your call and you're that much closer to the action.
no subject
I don't know if he c- Carrying isn't. It's not his first priority. [ He runs his hand through his hair (he needs to get it cut soon) and takes a moment to breathe. ] ...Where is this place.
[ It's not a yes, not explicitly so, and he feels the need to add: ]
This could turn out to be a really bad idea.
no subject
Right now, the party's over at Rogers's place. Guess he wants the boy scouts pow-wow before we split, but me? I've got an eye on the flipper near the Palace. That's where the main action's going be.
[Tony grins and offers his hand. BELIEVE IN HE WHO BELIEVES IN YOU, BRUCE. /SPARKLE]
Could also be the best decision you ever made. Looking at the silver lining won't kill you, y'know.
no subject
Are you sure? Captain's kind of got a head on him for the whole strategy thing, and. Is that thing safe to go and piggyback on or what.