ironwood: (Default)
ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ ([personal profile] ironwood) wrote in [community profile] tushanshu_logs2012-09-16 05:12 pm

EXTREMIST CELL | Open

Characters: Any and all that want in
Location: Metal Sector, "top right" turtle flipper
Situation: WHOOPS, Evandau missed the most extreme gang and now they're taking action. Help take down their HQ or put an end to their plot to damage Tu Vishan's mobility.
Warnings/Rating: Violence, possibly language, maybe blood.

The remnants of the Black Kirin came together into an extremist cell both anti-Foreigner and anti-Tu Vishan. They've been gathering their forces and resources for one massive attack on the turtle itself. Natasha Romanov has alerted the PC crew to this risk and now there are two focal points to counter: Dismantling the Black Kirin headquarters in the Metal Sector and dismantling the explosives tied and primed to the front flipper on the right side of Tu Vishan.

That means it's time to (optionally) pick sides and quests to lend a hand in. Participation in optional, but do you really want to see what happens when too many explosives go off on an extremely giant turtle?

As of Natasha's warning post, the operation is approximately four hours from being live and ready to execute. Time will be of the essence when it comes to putting a stop to it, because no one really knows how Tu Vishan would react to damage. And, to the Foreigners, what will happen if he submerges in self-defense and floods Keeliai?


Black Kirin HQ:
Evandau's actions during the festival took the head off the snake, but the venom remained and the heads regrew with the ferocity of the Hydra. Run now by a council of ten, the gang has taken over one of the taller buildings in Metal and hollowed out residences, offices, and storage to put together one large scale operation to blow off Tu Vishan's flipper.

Roughly half of their forces are holed up here, ready to storm the streets and block police response when the bombs go off. They're armed to the teeth with everything from swords to crossbows, many of them wearing varied forms of armor to protect themselves.

The roof of the building is where the signalling team is placed, with the simple utilisation of mirrors and light meant to trigger a message chain along a line of smaller outposts spaced between the building and the operation location at the flipper.

There are three priorities in this location:
>Apprehend (or end) the council of ten.
>Disarm and apprehend (or end) the armed forces.
>Disable the signalling equipment to prevent warning reaching the operation.

Tu Vishan's Flipper:
The top three lieutenants of the reborn Black Kirin are overseeing the operation to disable Tu Vishan's flipper. They have approximately sixty kedan with varying degrees of arms and armor defending the operation. In addition to this, there is a team of ten labourers working beneath the waterline to transport explosives and a team of five engineers to position and wire them

The armed kedan are similar to the forces within the headquarters, but are spaced further apart and have devoted one third of their number to shell border patrol/sentry duties and one third to boat patrol around the length of the flipper, which is submerged. They are alert for possible intervention, but not infalliable.

The placement teams are one engineer and two labourers, all working beneath the surface in gill-adapted forms to continue breathing as they work. They are using a variation of plastic explosives that represent cutting edge technology here on Tu Vishan and, most importantly, is waterproof. There are five floating platforms with supplies floating on the water with two guards per; here the labourers surface to obtain the next charge.

Each of the three lieutenants is on the move, joining each phase of the work to help and remind everyone who is in charge. Careful about engaging them! They are the top martial arts combatants of the Black Kirin and will not hesitate to use lethal force.

There are three priorities in this location:
>Apprehend (or end) the three lieutenants.
>Disarm and apprehend (or end) the armed forces.
>Disable the explosives to prevent damage to Tu Vishan.
trainwrecked: (Whoa)

[personal profile] trainwrecked 2012-09-23 10:19 am (UTC)(link)
"Yeah. I can see that." Considering what he knows about the strength of the kedan? Yep. Bucky's right there with the guy on the ground.

Except he doesn't have time to be terrified from somebody on their side. Who actually checks to make sure his, ah, adversaries survive the encounter.

"And it's good to know. Bucky Barnes, and heading that way." He points down the hall, and, "in case that bit wasn't clear, anyone who might look like he or she's got anything like a trigger device for explosives gets priority treatment."

Way to be rude, Bucky... but he really doesn't have much time to waste, not until the building is secured.
histruename: (Determined)

[personal profile] histruename 2012-09-27 07:10 am (UTC)(link)
"Right." Yeah, this definitely isn't his thing. His usually just hits whatever horrible thing is coming at him and lets the other guys work out the rest. "Thanks for clearing that up, but I have a question for you. How the hell do we know this bomb even has a trigger? For all we know all these guys have to do is wave their hands and boom."

You get the picture.

So this is why he wanted the guy still conscious, now watching them in terror from his spot on the floor. Sometimes you just have to ask for directions. Hellboy crouches down in front of him again, the kedan's wide-eyed look meeting his even, golden gaze.

"You know anything about a bomb?"

The man's look of fear turns into disgust as he spits a mouthful of blood on Hellboy's jacket, swearing he'll tell him nothing. Hellboy grabs the guy's shoulder, slamming him up against the wall.

"Now what did I tell you about pissing me off?"
trainwrecked: (Arrival)

[personal profile] trainwrecked 2012-10-02 07:52 am (UTC)(link)
"Good question. Though I guess if it was that easy, they probably would've, already, right? And from what I know about the explosives - that's a lot of bombs, actually - we'd have sorta felt that."

Magic. He's gotten glimpses and hints and, well. The fact that he's here in the first place is a big hint as to its existence, but it's still difficult for Bucky to wrap his mind around its uses.

And then the big guy starts questioning the kedan, and Bucky stills, deciding it more prudent not to get in his way. Not when 'killing spee' is something the big red person is frowning on. That means the questioning won't get out of hand...

... right?