ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2012-09-16 05:12 pm
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EXTREMIST CELL | Open
Characters: Any and all that want in
Location: Metal Sector, "top right" turtle flipper
Situation: WHOOPS, Evandau missed the most extreme gang and now they're taking action. Help take down their HQ or put an end to their plot to damage Tu Vishan's mobility.
Warnings/Rating: Violence, possibly language, maybe blood.
The remnants of the Black Kirin came together into an extremist cell both anti-Foreigner and anti-Tu Vishan. They've been gathering their forces and resources for one massive attack on the turtle itself. Natasha Romanov has alerted the PC crew to this risk and now there are two focal points to counter: Dismantling the Black Kirin headquarters in the Metal Sector and dismantling the explosives tied and primed to the front flipper on the right side of Tu Vishan.
That means it's time to (optionally) pick sides and quests to lend a hand in. Participation in optional, but do you really want to see what happens when too many explosives go off on an extremely giant turtle?
As of Natasha's warning post, the operation is approximately four hours from being live and ready to execute. Time will be of the essence when it comes to putting a stop to it, because no one really knows how Tu Vishan would react to damage. And, to the Foreigners, what will happen if he submerges in self-defense and floods Keeliai?
Black Kirin HQ:
Evandau's actions during the festival took the head off the snake, but the venom remained and the heads regrew with the ferocity of the Hydra. Run now by a council of ten, the gang has taken over one of the taller buildings in Metal and hollowed out residences, offices, and storage to put together one large scale operation to blow off Tu Vishan's flipper.
Roughly half of their forces are holed up here, ready to storm the streets and block police response when the bombs go off. They're armed to the teeth with everything from swords to crossbows, many of them wearing varied forms of armor to protect themselves.
The roof of the building is where the signalling team is placed, with the simple utilisation of mirrors and light meant to trigger a message chain along a line of smaller outposts spaced between the building and the operation location at the flipper.
There are three priorities in this location:
>Apprehend (or end) the council of ten.
>Disarm and apprehend (or end) the armed forces.
>Disable the signalling equipment to prevent warning reaching the operation.
Tu Vishan's Flipper:
The top three lieutenants of the reborn Black Kirin are overseeing the operation to disable Tu Vishan's flipper. They have approximately sixty kedan with varying degrees of arms and armor defending the operation. In addition to this, there is a team of ten labourers working beneath the waterline to transport explosives and a team of five engineers to position and wire them
The armed kedan are similar to the forces within the headquarters, but are spaced further apart and have devoted one third of their number to shell border patrol/sentry duties and one third to boat patrol around the length of the flipper, which is submerged. They are alert for possible intervention, but not infalliable.
The placement teams are one engineer and two labourers, all working beneath the surface in gill-adapted forms to continue breathing as they work. They are using a variation of plastic explosives that represent cutting edge technology here on Tu Vishan and, most importantly, is waterproof. There are five floating platforms with supplies floating on the water with two guards per; here the labourers surface to obtain the next charge.
Each of the three lieutenants is on the move, joining each phase of the work to help and remind everyone who is in charge. Careful about engaging them! They are the top martial arts combatants of the Black Kirin and will not hesitate to use lethal force.
There are three priorities in this location:
>Apprehend (or end) the three lieutenants.
>Disarm and apprehend (or end) the armed forces.
>Disable the explosives to prevent damage to Tu Vishan.
Location: Metal Sector, "top right" turtle flipper
Situation: WHOOPS, Evandau missed the most extreme gang and now they're taking action. Help take down their HQ or put an end to their plot to damage Tu Vishan's mobility.
Warnings/Rating: Violence, possibly language, maybe blood.
The remnants of the Black Kirin came together into an extremist cell both anti-Foreigner and anti-Tu Vishan. They've been gathering their forces and resources for one massive attack on the turtle itself. Natasha Romanov has alerted the PC crew to this risk and now there are two focal points to counter: Dismantling the Black Kirin headquarters in the Metal Sector and dismantling the explosives tied and primed to the front flipper on the right side of Tu Vishan.
That means it's time to (optionally) pick sides and quests to lend a hand in. Participation in optional, but do you really want to see what happens when too many explosives go off on an extremely giant turtle?
As of Natasha's warning post, the operation is approximately four hours from being live and ready to execute. Time will be of the essence when it comes to putting a stop to it, because no one really knows how Tu Vishan would react to damage. And, to the Foreigners, what will happen if he submerges in self-defense and floods Keeliai?
Black Kirin HQ:
Evandau's actions during the festival took the head off the snake, but the venom remained and the heads regrew with the ferocity of the Hydra. Run now by a council of ten, the gang has taken over one of the taller buildings in Metal and hollowed out residences, offices, and storage to put together one large scale operation to blow off Tu Vishan's flipper.
Roughly half of their forces are holed up here, ready to storm the streets and block police response when the bombs go off. They're armed to the teeth with everything from swords to crossbows, many of them wearing varied forms of armor to protect themselves.
The roof of the building is where the signalling team is placed, with the simple utilisation of mirrors and light meant to trigger a message chain along a line of smaller outposts spaced between the building and the operation location at the flipper.
There are three priorities in this location:
>Apprehend (or end) the council of ten.
>Disarm and apprehend (or end) the armed forces.
>Disable the signalling equipment to prevent warning reaching the operation.
Tu Vishan's Flipper:
The top three lieutenants of the reborn Black Kirin are overseeing the operation to disable Tu Vishan's flipper. They have approximately sixty kedan with varying degrees of arms and armor defending the operation. In addition to this, there is a team of ten labourers working beneath the waterline to transport explosives and a team of five engineers to position and wire them
The armed kedan are similar to the forces within the headquarters, but are spaced further apart and have devoted one third of their number to shell border patrol/sentry duties and one third to boat patrol around the length of the flipper, which is submerged. They are alert for possible intervention, but not infalliable.
The placement teams are one engineer and two labourers, all working beneath the surface in gill-adapted forms to continue breathing as they work. They are using a variation of plastic explosives that represent cutting edge technology here on Tu Vishan and, most importantly, is waterproof. There are five floating platforms with supplies floating on the water with two guards per; here the labourers surface to obtain the next charge.
Each of the three lieutenants is on the move, joining each phase of the work to help and remind everyone who is in charge. Careful about engaging them! They are the top martial arts combatants of the Black Kirin and will not hesitate to use lethal force.
There are three priorities in this location:
>Apprehend (or end) the three lieutenants.
>Disarm and apprehend (or end) the armed forces.
>Disable the explosives to prevent damage to Tu Vishan.
no subject
That [ Miranda snapped across the roar of the mayhem with a finger pointed at the mess the Hulk left behind, and a glare fixed on Stark ] Is what we call information on a need to know bases before a mission. And I would have needed to know.
Cover me. I'm following behind that...whatever the bloody hell that was, and getting to that bomb. If you see one of the lieutenants then put them down, or steer them our way.
[ With that she vaulted over her cover and ran behind what the Hulk had left behind in a bid to get to the explosives. ]
no subject
Yeah. Definitely not one of the kedan, but even the Avatar's not sure they're a friendly.
She'll have to ask later what the heck that was all even about, but Korra's not gonna pass an opportunity given to her. She bolts straight on the path the Hulk clears out while flinging chunks of rock at scattered kedan. She also manages to catch up to Miranda, but she doesn't notice - she's more focused on trying to get to the bomb she heard about. ]
no subject
Who are y- ?!
[ She was cut short by what was left of the enemy resistance turning on them. While she had made it clear she didn't want to exhaust all of her biotics on every little thing, Miranda acted out of instinct when they fired off at them with a hail of cross bolts. In silent fury she threw three of them up with a biotic field that lifted them clear off the ground along with chunks of rubble. She sent it all crashing into what was left of their right flank before turning back on Korra. ]
Never mind the questions -- if you're muscle then you're coming with me.
no subject
[ Korra silently approves of whatever power Miranda just used, but she also doesn't stop in her run. There's another kedan trying to get at them, but Korra throws a large ball of flame to knock him and his accomplice that stood behind him to the side. ]
no subject
[ It was unkind of her to scream while they were both running across what was now a battlefield, but to be fair. The girl didn't look much for a technical expert that would know how to diffuse plastic explosives. ]
There are plastic explosives five hundred yards east of where we are. If you want to help, then you can keep laying pressure on the remaining enemy forces while I deactivate the bomb.
no subject
Sounds simple enough. Lead the way, Boss Lady. [ Though this is not said with any deference. ]
no subject
It had gotten to where the only the that stood between them and the explosives were a handful of guards standing sentinel out of the Hulk's path. They were dedicated. Miranda had to give them as much.
When she was in range, Miranda aimed and shot the gang member farthest away from the bomb point blank in the head. He crumbled to her feet in a bloodied lump. Too focused on the task at hand, she hadn't even considered if Korra was mentally prepared for lethal force. ]
Three more then we're all clear to deactivate the bomb.
no subject
That better for you?
no subject
If not, then certainly more interesting. Keep that up; I'll have the explosives taken care of in a moment.
[ Miranda coldly stepped over the body she put down personally before she made her way over to a rather innocuousness looking black mass. She bent down and ran preliminary scans, calling out to Korra over her shoulder. ]
I'll need your foot work to bury this thing in the ground once I kill it.
no subject
And that's all? That won't injure the turtle or anything?
no subject
I just need you to smother the thing; make it inoperable in case they try to repair it.
no subject
[ And taking that bomb, eying it warily for a moment before earthbending a deep enough hole in the ground. Even though Miranda giving it to her must mean she deactivated it, Korra still carefully places the bomb inside before--
SMASH. The hole closes in on itself, and Korra lets out a relieved sigh. ]
Right. Done and done!
no subject
With a stiff motion, she extended a hand to Korra. ]
Miranda Lawson -- nice work.
no subject
I'm Korra. We make a good team, don't you think?
no subject
I'd certainly say so. The proof is there in the collateral damage, and telling lack thereof.
no subject
Yeah, but the job's not really finished, is it?
no subject
[ Miranda raked a hand through her dark hair; anxious as she surveyed the surrounding area once more. She looked a Korra once more, and her expression faltered -- almost crestfallen. ]
Rather you not come with me if there's going to be citizen arrests. Or interrogations. Did you see any civilians get caught up in any of this on your way in?
no subject
Not that I know of, but... why can't I come with you?
no subject
[ Miranda coldly motioned to the one kedan she put down; still crumpled on the ground near by. ]
Got the quick and easy side of armed conflict, and we'd do a hell of a lot worse to a captured extremist with information not ready to give it up.
no subject
She shakes her head. ]
And? I still wanna go and try to help however I can. [ Probably not with a full on interrogation, but. ] We want to end this quickly, don't we? I can't just sit this out now.
no subject
[ Miranda was close to shouting when she turned, and rounded on Korra as should had many time before on those under her. ]
Quickly doesn't imply any sort of rash behavior on our part, and I'll be damned to allow anyone to treat this like a game. [ She sighed, and although she wasn't yelling her demeanor didn't soften much. ]
There's going to be a fallout with this. I'm going to need your help on the front lines, but any sort of eagerness on your part is a liability. I'm not turning you away, but I'm not having a teenager shadow an interrogation.
no subject
Since when the heck did I think this was a game? [ Grumbles, then she sighs, shaking her head. Arguing with someone who's supposedly an ally doesn't help matters, and in one way... it sounds like Miranda's trying to keep her out of something's way? ]
Look-- okay, you want me at the front lines?