andaway: (S [Up to here])
Clark Kent / Sυperмαɴ / Kal-El ([personal profile] andaway) wrote in [community profile] tushanshu_logs2014-05-18 10:33 pm

SIEGE TO THE PALACE

Characters: Everyone involved in the player missions
Date: 18th May
Location: The Palace
Situation: It's been too long since Malicant took over the palace, and it's time the foreigners did whatever they could to take it back. They might find out more than they had expected to find in the process.
Warnings/Rating: Fighting and shit? Please poke me if this needs to be changed.


Maybe you heard Superman suggesting they met up on the radio, trying to get as many people possible together for an attack that might prove unsuccessful, but would at least distract Malicant enough to get some information. Maybe you agreed to meet up and were talked into an open attack. Maybe you were talked into it by someone, dragged into a fight you wouldn't normally be part of otherwise Maybe your friends and you decided to take matters into your own hands, get together to try to attack the palace yourself and get something out of it.

Whichever the reason, there is no going back now. There's a yell, and suddenly... the attack begins.

[OOC: An open thread for the initial attack and threads for each mission will be added to this log. The idea is for a big battle to start with, and the teams to be divided naturally. Like I said, everyone gets a chance to fight! I added a questions thread just in case, if you aren't sure about something one of us will do our best to answer.]
wickerwood: (Default)

THRONE ROOM write-up

[personal profile] wickerwood 2014-05-24 04:30 am (UTC)(link)
As characters approach the antechamber, they will encounter waves of possessed guards both within and without the room. A fight is nearly guaranteed, though characters may be able to distract the guards well enough to enable another group to sneak past them. Characters will feel unsettled and discouraged as a result of simply being in the antechamber and those who have been to the Death Realm will recognize a similar influence.

All characters will find that the doors to the Throne Room itself are sealed. Though there is no visible barrier, the doors cannot be broken, opened, or harmed in any known way at this time. The closer one comes to the doors, the more strongly fear will grow in them. For any that touch the doors, a sudden sense of hopelessness will encompass their thinking. These feelings, though they can certainly be overcome, will not cease until the character has left the Palace.