ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2015-08-15 09:54 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
[EVENT | Mystery Games] INVESTIGATIONS LOG
Characters: Arno Dorian, Aya, China Sorrows, Gene Khan, Hiro Hamada, Jack Frost, Klaus Reinherz, Midii Une, Pepper Potts, Raine Sage, Valdis, Zelgadis
Date: 15-28 August 2015 (2016 in-game)
Location: Various
Situation: Let the Mystery Games begin!
Warnings/Rating: None yet, please label threads as needed!
On the morning of the 15th each team receives a package at their residence, dropped in their letterbox or by the door. The package gives details of their assigned crime and their teams, as well as the teams competing against them. The package also includes a roll of fake banknotes as a stand-in for real juulan, and a map of the area their crime will take place. In some cases, this area will be very large, or be a series of areas in different sectors, and may come attached with a schedule so that the actors can take breaks without being accosted.
There’s also a short list of rules for the games at large, though these are primarily common-sense (ie; no real brawls, no real weapons, no real injuries, no buying of answers from other teams). Teams aren’t allowed to ask each other questions about their cases, though no penalty is given for general interaction.
Contestants are also allowed to leave the area in which their crime takes place, but any clues gained by doing so will be considered breaking the games’ fourth-wall and thus cheating, and is grounds for disqualification. No one should need to leave the crime-area to solve the crime! (Discussion amongst team-members outside of crime areas is not considered cheating, obviously, though the judges do recommend such discussions happen in private to prevent some over-excited bystander interjecting. They’ll do all they can to maintain the integrity of the games, but they’ll need the contestants’ help for that!)
The packages will, finally, direct teams to attend to their crime-scenes at a specific time and no earlier -- in order to stagger the arrival of each of the teams at their respective crimes. The first day is the only time where such rigid timing is necessary, though it’s common courtesy, in the event of running into another team at a witness’s house, to come back another time and without spying.
LINKS
Crime #1 Investigation | Crime #2 Investigation | Crime #3 Investigation | Party/Awards Log | OOC post
OOC
Some starters have been provided for each crime, but feel free to label specific in-game locations for each new thread as needed! We have no preference how the threads get divided up depending on what works for each group of players, but please keep all the Crime #1-related things to its top level comment, all the Crime #2-related things to its, etc etc.
Please note that players are free to puppet the NPC teams as they see fit, so long as they keep to the outlines provided in the OOC and log information. The mods will not be NPCing any of the mystery game characters for this log, so player teams can write them as needed.
Date: 15-28 August 2015 (2016 in-game)
Location: Various
Situation: Let the Mystery Games begin!
Warnings/Rating: None yet, please label threads as needed!
On the morning of the 15th each team receives a package at their residence, dropped in their letterbox or by the door. The package gives details of their assigned crime and their teams, as well as the teams competing against them. The package also includes a roll of fake banknotes as a stand-in for real juulan, and a map of the area their crime will take place. In some cases, this area will be very large, or be a series of areas in different sectors, and may come attached with a schedule so that the actors can take breaks without being accosted.
There’s also a short list of rules for the games at large, though these are primarily common-sense (ie; no real brawls, no real weapons, no real injuries, no buying of answers from other teams). Teams aren’t allowed to ask each other questions about their cases, though no penalty is given for general interaction.
Contestants are also allowed to leave the area in which their crime takes place, but any clues gained by doing so will be considered breaking the games’ fourth-wall and thus cheating, and is grounds for disqualification. No one should need to leave the crime-area to solve the crime! (Discussion amongst team-members outside of crime areas is not considered cheating, obviously, though the judges do recommend such discussions happen in private to prevent some over-excited bystander interjecting. They’ll do all they can to maintain the integrity of the games, but they’ll need the contestants’ help for that!)
The packages will, finally, direct teams to attend to their crime-scenes at a specific time and no earlier -- in order to stagger the arrival of each of the teams at their respective crimes. The first day is the only time where such rigid timing is necessary, though it’s common courtesy, in the event of running into another team at a witness’s house, to come back another time and without spying.
LINKS
Crime #1 Investigation | Crime #2 Investigation | Crime #3 Investigation | Party/Awards Log | OOC post
OOC
Some starters have been provided for each crime, but feel free to label specific in-game locations for each new thread as needed! We have no preference how the threads get divided up depending on what works for each group of players, but please keep all the Crime #1-related things to its top level comment, all the Crime #2-related things to its, etc etc.
Please note that players are free to puppet the NPC teams as they see fit, so long as they keep to the outlines provided in the OOC and log information. The mods will not be NPCing any of the mystery game characters for this log, so player teams can write them as needed.
no subject
"Look, if we can't find proof, why don't we just sabotage them? Convince both teams their allies are feeding them fake information, and then let them deal with each other." Because somebody can't just let it go.
no subject
Convincing them that up is down and left is right? That's more her style. She smiles again. "I can be very convincing," she says, like it's her own private joke. "Shall we split up temporarily, then? There's no point in diverting everyone from the mystery, after all."
no subject
First, she turned to Hiro. "But if we get caught, then we'll be the ones getting in trouble." After all, to do the convincing, they would have to be seen conversing with both teams. Which could get messy. "There must be some way to prove that they're cheating that won't risk our team too."
Then, she side-eyed China. "How would you split us up?"