ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2013-02-17 06:05 pm
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open | event | All Shook Up!
Characters: Teams Alpha, Beta, and Charlie; also, everyone!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
OOC: QUESTIONS & NPCs