ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2013-02-17 06:05 pm
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open | event | All Shook Up!
Characters: Teams Alpha, Beta, and Charlie; also, everyone!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
no subject
Don shifts back to give Raph room to settle back on solid ground and glances nervously at the guard patrol, but doesn't hesitate. One leap takes him up to Raph's shoulder, and another propels him up high enough to catch the pole. It shifts just slightly, and Don grits his teeth, swinging himself up top as carefully as he can in the same movement.
Oh, man, he is never letting Raph talk him in to anything like this ever again.
Then he looks down.
It doesn't change his mind
He locks his jaw and closes his throat against the immediate nausea, promptly distancing himself from the situation the way he'd learned when he'd first started trying to learn about turtle biology and stumbling into all the wrong places. He'll take a minute to glance over the area, marking where the staff appears to be, the- the damage, what they're doing to treat it, any hints at all to what caused it, and where the highest congregation of guards seems to be, for analysis later, when they have the time-
Then, if nothing interesting happens, like a sudden satanic ritual or someone screaming and pointing in their direction, he'll carefully move to drop back down to where his brother is, still keeping his mouth tightly shut and relying on Leo's hand signals for the rest. Time to go?]
no subject
no brainstorming, no
Don rattles around on top of that structure like he's in a goddamn typhoon, but thankfully being 'clumsy and loud' in ninja terms is like being super quiet in regular terms. So they remain undetected while Donnie sits there to see whatever he wants to see -because giant gaping shell wounds are always pleasant to look at- and then climbs back down.
Raph's running his finger over the chip in his plastron thoughtfully as he keeps an eye out for guards. When Donnie finally drops to the ground and motions for them to get out of there, Raph shakes his head and points down. The sewers; they're gonna go down and check those out too.]
no subject
Don jerks his hand once, sharply, and frowns. No. Then he jerks his thumb toward the work site and shakes his head emphatically just to make sure Raph doesn't miss his point, because giant gaping wound. The kedan aren't hurting the turtle, even if he has some issues with their treatment plan, and they've pushed their luck enough already, without Leo around to keep them organized or Mikey around to-
Well. Without Leo around.
(And as good as he was at ignoring the big picture in favor of the details, the image is still seared into his brain. Everything. The smears of blood, the careful way the kedan were easing the fractured pieces out of flesh, the torn and swollen unnatural look to the wounds that were already cleared, the unhealthy scent in the air- It's only going to get worse the longer he lets it stay in his head without doing anything about it, and his stomach is clenching up enough already.)
And Don wants to go.]
no subject
There are sewers in this turtle's shell. He wants to see if they're man-made, if the sewers were put into his shell after it was hollowed out by the kedan or if they were already there. This is freaking important, because then they needed to see what they could do for the poor turtle that carries them around all fucking day and night.
Raph slaps Don's hand down when he jerks his thumb.]
Let's go.
no subject
[Getting captured wasn't going to help the turtle much, Raph.
Don looks increasingly annoyed, shaking his head and actually starting to move toward their exit, because this just was not the place to talk about it.
And because he knew he'd follow Raph in anyway, if his brother went, but maybe if he moved first he could head that off at the pass.
Maybe.]
no subject
GET YOUR ASS BACK HERE
Raph reaches out and grabs Don's mask tails to yank him back. YOU ARE GOING IN THE SEWERS WHETHER YOU WANT TO OR NOT]
no subject
And glare
Fine]
no subject
WHAT MAKES YOU THINK YOU HAVE THE RIGHT TO RETALIATE AGAINST BROTHERLY VIOLENCE
NOW YOU'RE DOING DOWN]
That's it you wussy little beanpole-!
[Raph shoves Don over and jumps atop him because this is the perfect time and place to get into a scuffle, nevermind that the ensuing struggle smacks them into the pole and-
And-
knocks
it
over
-okay so the resulting cacophony of collapsing lumber and light boxes is somewhat alarming, but they can still get away, right?]
no subject
[AHHH RAPH THIS IS LITERALLY WHY ALL SPECIES OF TURTLES CAN'T HAVE NICE THINGS
THEY BEGOT YOU]
I'd recommend running! Now!
[Don is already spinning on heel to bolt...some way, that way, the way they came in from? WHY ARE THERE NO CONVENIENT FIRE ESCAPES TO JUMP AROUND ON?]
no subject
Really, it's no surprise that this results in their eventual apprehension -especially since they don't want to fight too hard against the police just doing their jobs- and detainment.
...so they're going to prison.
Darn it.]
no subject
Everything about this is your fault.
[Just so he knew.]
[And now they're off to prison.]