ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2013-02-17 06:05 pm
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open | event | All Shook Up!
Characters: Teams Alpha, Beta, and Charlie; also, everyone!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
no subject
One arm lifts, offering her a thumbs up. There's a corner of his brain that's going crazy, insisting he needs to be up and searching for Leo, finding a way to break him out or at least negotiate for his release. But five years of living the life of a demigod has taught him that rushing in half-dead, unsure about your powers and with nothing resembling a plan only works like, thirty percent of the time. "I asked if you'd found anything," he informs the pillow.
no subject
"No, not yet. But I've only just started. I'm going to let it run some things overnight. And tomorrow I'll try talking to some of the kedan about the jail, put in what I get." As she speaks, her fingers idly tap against her leg, without realizing. She hates sitting here, relatively safe, while Leo's undoubtedly in a cell at this point, as much as she tells herself there's nothing else to be doing right now.
no subject
He shuffles forward on the bed until he's nearly tipping off it, reaching out and laying his hand over her tapping one. "We'll get him out, okay? This just a - what, a tactical retreat?"
no subject
Annabeth lets his hand rest over hers for a moment, before flipping her fingers over to weave them through his. "I know we will," she says assuredly. Then she grins a little. "Tactical retreat sounds about right." A pause, and her grin fades slightly. "They say no one's ever escaped. But maybe they just don't admit when people do - with a reputation to keep and all that."
no subject
Percy has to tell himself that - has to tell them both that - because he can't manage any other way. Can't let himself believe that something is impossible. He tugs on Annabeth's hand a little, pulling her out of her seat and towards the bed. "Come on. If we're going to be talking to people tomorrow, we need to be awake enough to not bite their heads off."
no subject
He pulls her up, and she stumbles a little out of the chair, raising an eyebrow as her legs collide with the edge of the mattress. Because the bed is certainly not a couch, Percy Jackson.
no subject
His eyes are a little brighter than usual as he looks up at her, expression solemn. "I can...go out into the lounge, if you want." He really doesn't want to, but he wants to make Annabeth feel uncomfortable even less.
no subject
"No. You can stay, for a little." She's not entirely sure she wants him out of her sight right now either, okay?
no subject
And then he kind of ruins the moment by flopping back on the bed with a groan. He's still holding onto her hand, so Annabeth might find herself being dragged with him. "Awesome. Because I think I'm starting to get a couch-shaped dent in me instead of the other way around."
no subject
Annabeth lets herself be pulled over with an amused grin, and it turns into a laugh, especially after he opens his mouth. She turns her head towards him, still grinning. "That just means you're getting broken in."
no subject
no subject
She's been fighting off the tired herself, but it is ridiculously easy to let it creep up right now. Especially when he grins at her like that. "Don't worry, I have no intention of trading you in."
no subject
"That's...comforting," he mumbles. There's just something about her being here with him like this that is relaxing. Maybe because not being able to even remember her, let alone be with her, had been such a stressful experience. He's been on the turtle for like a month, and he's still worried she'll be taken away.
His breathing evens out. If Annabeth says anything, he doesn't hear it, lost to sleep.
no subject
But the less rational side (the side Percy always seems so capable of drawing out of her) is just content to continue watching him, with a soft smile on her face.
And then he's sleeping, before she can make up her mind. She shifts slightly, a test, but he doesn't budge; he's out like a light, and with the day he's had, she can't blame him. So Annabeth just finds herself curling up even further against him, allowing herself to get lost in his presence as she slowly drifts off, too.