ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2013-02-17 06:05 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
open | event | All Shook Up!
Characters: Teams Alpha, Beta, and Charlie; also, everyone!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
no subject
He breaks away from her completely then, his stomach as settled as it can be while they're still in the sewers. "Okay. Shower, sleep, and then finding Leo once - and then finding Leo. Sound good?"
no subject
Annabeth shifts herself to the edge, tugging his hand in hers to pull him along beside her. She dangles her legs over the side. "Sounds good. And there's no Kampê to worry about in this jail, which automatically makes it easier. We'll get him out, okay?" Her tone is determined. Confident.
Giving his hand a squeeze, she jumps to the ground below, knowing he'll go in sync.
no subject
He moves after her, and jumps at the same time. There's a very brief, very hideous sense of deja vu that has him clenching her hand hard enough to actually hurt, but he realises what he's doing almost immediately and forces himself to relax. His expression is some mix between strained and sheepish; this has not been Percy's night. "Sorry. Come on, let's go. You remember the way, right?" Of course she does.
no subject
And Annabeth guides them back out through the sewer system easily (who knew routes that didn't move made for better navigation?). There's a few close encounters as they creep out through the exit, and subsequently through the worksites (the fact that they both smell so utterly disgusting probably didn't help). Back routes and back streets are her choice as they head for her suite, because there's no way they'd be able to hide where they were if someone, kedan or otherwise, spotted them.
There's a playful brawl over who gets the shower first (which Annabeth wins, and she makes him wait outside so the sewage doesn't get all over her couch). She lets him know when she's done for his turn, then crawls for Daedalus's laptop at a desk in her bedroom, flicking it on and running prison break scenarios, inputting as much as she knows about the Emperor's. She gets so engrossed that she probably doesn't even hear the water stop when he finishes (she kind of forgot to brush her hair, too, and she doesn't even remember tugging it up into the wet bun at the back of her head).
no subject
Percy barely waits for her to get out of the bathroom, dragging his shirt off as she heads for the laptop and diving in with an armful of spare clothes. He stays in there until the water runs cold, scrubbing all the gunk off and then just sort of leaning against a wall, letting the spray beat down on him. By the time he emerges in his Camp shirt and a pair of boxers, he feels almost human again.
Annabeth is buried in Daedalus' laptop. He can only see her from the back, but he knows that hunched over position. As tempted as he is to disturb her, he's not sure it's worth potentially getting eaten. He wanders over to her bed instead.
Percy has had way too much of a crappy day to be bothered listening to the inner Coach Hedge in his head; he flops down face first on the mattress with a groan, some of the tension running out of him. "Any luck?"
no subject
"No, I'm not hungry," Annabeth replies absently, scowling at the screen and dragging something off view. She taps at the keyboard, pulling up a 3D model of a jail-cell, but she's squinting at it with uncertainty, then grumbling over it under her breath, before clicking it away.
no subject
"That's good, because I wasn't asking about food."
no subject
"I see my bed is comfortable."
no subject
One arm lifts, offering her a thumbs up. There's a corner of his brain that's going crazy, insisting he needs to be up and searching for Leo, finding a way to break him out or at least negotiate for his release. But five years of living the life of a demigod has taught him that rushing in half-dead, unsure about your powers and with nothing resembling a plan only works like, thirty percent of the time. "I asked if you'd found anything," he informs the pillow.
no subject
"No, not yet. But I've only just started. I'm going to let it run some things overnight. And tomorrow I'll try talking to some of the kedan about the jail, put in what I get." As she speaks, her fingers idly tap against her leg, without realizing. She hates sitting here, relatively safe, while Leo's undoubtedly in a cell at this point, as much as she tells herself there's nothing else to be doing right now.
no subject
He shuffles forward on the bed until he's nearly tipping off it, reaching out and laying his hand over her tapping one. "We'll get him out, okay? This just a - what, a tactical retreat?"
no subject
Annabeth lets his hand rest over hers for a moment, before flipping her fingers over to weave them through his. "I know we will," she says assuredly. Then she grins a little. "Tactical retreat sounds about right." A pause, and her grin fades slightly. "They say no one's ever escaped. But maybe they just don't admit when people do - with a reputation to keep and all that."
no subject
Percy has to tell himself that - has to tell them both that - because he can't manage any other way. Can't let himself believe that something is impossible. He tugs on Annabeth's hand a little, pulling her out of her seat and towards the bed. "Come on. If we're going to be talking to people tomorrow, we need to be awake enough to not bite their heads off."
no subject
He pulls her up, and she stumbles a little out of the chair, raising an eyebrow as her legs collide with the edge of the mattress. Because the bed is certainly not a couch, Percy Jackson.
no subject
His eyes are a little brighter than usual as he looks up at her, expression solemn. "I can...go out into the lounge, if you want." He really doesn't want to, but he wants to make Annabeth feel uncomfortable even less.
no subject
"No. You can stay, for a little." She's not entirely sure she wants him out of her sight right now either, okay?
no subject
And then he kind of ruins the moment by flopping back on the bed with a groan. He's still holding onto her hand, so Annabeth might find herself being dragged with him. "Awesome. Because I think I'm starting to get a couch-shaped dent in me instead of the other way around."
no subject
Annabeth lets herself be pulled over with an amused grin, and it turns into a laugh, especially after he opens his mouth. She turns her head towards him, still grinning. "That just means you're getting broken in."
no subject
no subject
She's been fighting off the tired herself, but it is ridiculously easy to let it creep up right now. Especially when he grins at her like that. "Don't worry, I have no intention of trading you in."
no subject
"That's...comforting," he mumbles. There's just something about her being here with him like this that is relaxing. Maybe because not being able to even remember her, let alone be with her, had been such a stressful experience. He's been on the turtle for like a month, and he's still worried she'll be taken away.
His breathing evens out. If Annabeth says anything, he doesn't hear it, lost to sleep.
no subject
But the less rational side (the side Percy always seems so capable of drawing out of her) is just content to continue watching him, with a soft smile on her face.
And then he's sleeping, before she can make up her mind. She shifts slightly, a test, but he doesn't budge; he's out like a light, and with the day he's had, she can't blame him. So Annabeth just finds herself curling up even further against him, allowing herself to get lost in his presence as she slowly drifts off, too.