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ironwood) wrote in
tushanshu_logs2013-02-20 03:51 pm
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open | event | Jailhouse Rock!
Characters: Team Delta; also, everyone!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
reignsdown or by PM to this account if you would like to thread it and she will provide an NPC to interact with.)
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
no subject
Did you just... grab me out of my cell? Just like that?
no subject
[She groans and just sort of leans forward from where she's sitting so she can prop her chin on her knee.
She looks sort of like a very dejected cat. With, you know, horrible facial scarring.]
no subject
But he just blinks again because that would be weird.]
So uh... If it isn't that easy to do—not that I'm not grateful, you know, I mean it was getting pretty boring in that cell and I think I was about to bang my head against the wall to see if I can render myself unconscious—but why bring me out in the first place?
[Something tells him he should know who she is though, even if he's never encountered her before... If only he could remember why!]
FGRTNHUSH THAT AWKWARD MOMENT WHEN
They're planning on executing you six. Make an example of you. A permanent example. Odd as it may well be, I'm not a big fan of arbitrary murder.
PLOT TWIST: EVA HAS BEEN BRANDON ALL ALONG
But then a new question pops into his head.]
How did you know that, anyway?
well that would explain a few things. maybe. I think???
[She draws a finger across her throat and jerks her head sideways in a classic 'oops deceased' gesture.]
i knew you secretly liked the supersized mcshizzle brandon
[Something is still nagging at him, though! Should he know her?] So what do I call you? I'm Leo, by the way.
leo rocks his world like a magnetosphere bb
[Bit of a wave of the fingers.]
no subject
[he's about to ask what the hell is beyond the crap and general nastiness that the emperor's so adamant to hide but he suddenly realizes something.
wait for it...
wait for it...]
Eva! You're that girl Annabeth told me about!
no subject
You know Annabeth?
no subject
She told me that you were here, or something like that. Thanks for saving me!
no subject
I'm glad she has you, then. And you're welcome! I just need to catch my breath and we can be on our way.
no subject
Yeah, sure. [okay he's really not the patient type he starts talking again after like one second] Why's it such a big deal, anyway? What's underneath there that she needs to execute people just to get her point across? I mean that's pretty extreme, you know.
[and after a beat] Hey! What about the other people inside that cell?! We need to get back and save them! [his thoughts are scattered everywhere ok ok]
no subject
[SHE DISLIKES ESHAI SO MUCH OKAY that whole 'p. much responsible for genocide' thing puts a damper on anyone's likability.]
And hey! Hey, calm down. I've already got a few people out, and I'll go back for the rest after I get you [she pokes his chest, right over the sternum.] to safety. Got it?
no subject
Okay, but... You sure you don't need any help?
[Since her powers drain her a lot and all, at least from what he's seen. Plus Annabeth might kill him if she learns he didn't try to help, and he really appreciates living, okay.]
no subject
[CHEEKY BRAVADO IS A GO.]
no subject
no subject
[OH SHE LIKES YOU can she just. ruffle your hair.]
no subject
Hey! I'm not a dog, Eva!
no subject
[... She actually tilts her head to one side as she asks that okok.]
no subject
[He almost actually acts it out, then realizes what he's about to do and stops himself just in time]
Please don't tell me I need to act it out for you.
no subject
no subject
no subject
...
and then it occurs to her about halfway through this noble quest why it's a Very Bad Idea.]
We're trapped in a closet. In the prison of someone who wants to see you dead. Can I take a raincheck on that one?
no subject
(no subject)
(no subject)
(no subject)