ɪʀᴏɴᴡᴏᴏᴅ ᴇᴍᴘᴇʀᴏʀ ᴇsʜᴀɪ (
ironwood) wrote in
tushanshu_logs2013-02-17 06:05 pm
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open | event | All Shook Up!
Characters: Teams Alpha, Beta, and Charlie; also, everyone!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 28th)
Location: Tu Vishan's shell damaged areas (multiple locations), sewers
Situation: There are a number of damaged sections of Tu Vishan's shell and the kedan are working at repairs and, where the turtle's flesh itself has been damaged, healing. There are many convoluted sewer passages now open that Foreigners technically could access, if they can make it past the police that have been stationed around each exposed area.
Warnings/Rating: Medical examinations, blood & gore references, sewage; to be updated as needed.
Exposed Areas
The damages sustained during the dive event are not excessive in number, but are plentiful enough to require work groups of kedan to be deployed in a twenty-four/seven repair schedule. They are signed into each area through one of Evandau's direct reports and their numbers are counted throughout the day to enforce strict controls over those that have access to Tu Vishan, their most precious resource.
Those making it past the checkpoints or sneaking through gaps in the sentries find that the Emperor did not lie about the damages done. There are scars near each damaged bit of shell that shift into spider webbed stress lines and end with the jagged edging of broken shell. Kedan workers are busy trying to clear away broken shell and install metal-and-wood framing that will hold these pieces back in place when they are done.
Beneath the surface, some are working at dams and blockages in what appears to be an ancient sewer system. The walls are smooth and indicative of architecture done in concert with the natural growth of the turtle. Lanterns provide some pinpoints of light where dark mosses have grown over the bioluminescent shell itself, but the further one goes from the work sites, the more one must rely upon the natural lighting of the shell in order to proceed.
At the core of each operation are the best healers that the kedan population has to offer. They can be seen tending torn and blooded flesh of a momentous scale, mending the damages done directly to the turtle to the best measure that they can. These areas are the most stringently guarded, for Tu Vishan is most vulnerable beneath the armoured layer of its shell.
Sewage meets most that enter the tunnels rather than skulking about the sites, with an unpleasant smell lingering in the nose and mouth the longer that one stays there -- oh, and in the clothes, which may make a stealthy exit more difficult if one is not downwind. The tunnels twist and turn aplenty, crossing one another with a design more evolutionary than engineered. Those that wander in are at risk of becoming lost beneath the surface, with only a few doors and small closet-like rooms to be found where tools were stored once upon a time.
Be wary, Foreigners! There are many a kedan patrolling these areas and they will give chase in an unauthorised party is found. Evandau briefed a number of the teams himself, advising that Foreigners are all considered unauthorised. Parties subject to arrest are to be brought to the surface and handed over to either the police or, once it's in place, Raylan's civilian team for eventual escort to the palace prison.
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
OOC: QUESTIONS & NPCs
TEAM ALPHA
Most importantly, a door on the opposite side can be found. One that finds their way around the tunnels to this door will find it is covered in dark moss. Brushing that away will reveal that there is no handle on this side, but a slot in it can be seen that a small hand could squeeze through and work the handle from the inside.
Once inside, explorers will find that most of the material inside is decayed beyond use, with many ancient books of plans beyond restoration by the growth of mould and the damages humidity plays. Individually sheets, for the most part, are similarly destroyed, but for four rolls of a hardier material stored in hidden drawers and behind furniture about the room. These four rolls can be laid out together to form a full, multi-layered set of architectural schematics of the Palace of Landed Sky itself. However, the sharp eye might notice that there are some secret entrances and exits included on these plans that cannot be seen by the idle visitor.
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That's why she heads into the sewers without alerting them, nudging a bank of fog to cover the work area in the early morning and dropping down in the thickest part of it. There are fewer workers at this site and that makes it easier to slip by and the distance from Keeliai's deterred many of the Foreigners from it, so she figures on a mostly quiet venture.
The air is dank and the stench of sewage thick the further she moves from the ventilation at the break. Ororo walks to the edge of the tunnel, balancing against the upwards curve from the floor to avoid getting too filthy. She's pretty sure her face is going to freeze in position, nose crinkled up to try and block the smell, but that thought?
Yeah. That thought gets dropped to the wayside as her fingers -- lightly trailing along the wall for balance -- slip into a crack in the wall. She tightens her grip instinctively, fingertips brushing on what feels like cool metal on the other side and not the shell or slime she expected.
"Weird," she murmurs, extricating her hand from the crack and peering into it. There's not much to see and she's not exactly a glow-in-the-dark kind of mutant that could toss a hair in there and let it burn brightly. The closest she has is ball lightning and that's a recipe for disaster at the best of times. "Great. Finally find something other than crap and I can't see a thing." She rolls her eyes. "My kindgom for a flashlight."
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So she's taken the opportunity to slip into the sewers too -- being an illusionist certainly comes in handy. She heads in with no problems, not entirely bothered by the lovely stench -- but damn, she wishes she knew a levitation spell or something. Oh, well. Her boots have probably been through worse, honestly.
Is that someone up ahead? She freezes in place -- then after a moment, realizes that if it were a worker they more than likely wouldn't be talking to themselves and it would be markedly less silent. So she carefully follows the sound of that voice, peering around until she spots a dim figure up ahead. She murmurs a quiet word under her breath and a small globe of light appears and heads in Ororo's direction, and Molly gives her a cheerful enough wave.
"How about a wizard instead?"
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Wizard.
Huh. Weird.
Weird as a mutant to a baseline human, she guesses.
Ororo makes herself relax, though it's only about one part effort to two parts success. "Neat trick," she comments, pointing to the light. "They teach you that in wizard's school?"
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i'm so late feel free to ignore holy crap ;_;
welcome to the fiasco <3
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i have no idea the tagging order to this so :o
me neither WELP
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I've been going with whatever feels right? do we want to set an order?
I vote go-with-the-flow. Sometimes set order makes reactions hard.
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I'm good with staying with the flow
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TEAM BRAVO
The muck trails off after about fifty meters and there are cleared and caged-off sections of the shell that act as hall lighting for the next twenty meters before the passages come together into a room roughly ten meters by three meters. Laid about it are a series of metal tables and very old scientific equipment that appears to have come out of the forties. The exception can be found on the table furthest from any door, where five small boxes of very old blood slides reside. They are labelled with a numerical sequence and any testing of these slides would prove that the blood is very old and unlike the kedan.
Set next to the blood slides is a very, very old tome written in a very ancient form of the kedan language. While incomprehensible to the explorers, there are some interesting diagrams and what appears to be very old dates in addition to the text. The diagrams cover a wide variety of subjects, from unfamiliar constellation maps to rough sketches of large tubes and pipe systems.
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But that's not an option now, so alone it is, all senses on high alert, quiet as possible, just in case there's another patrol lurking around the next corner.
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"Excuse me," Victor speaks up as he becomes visible slowly. Hands up to show he's not armed just in case, he offers a little nod. "Did you happen to see a big guy made of rocks anywhere down here? I seem to have misplaced him."
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"No rock-like people, no," she says brusquely. "You're the first person I've come across since I slipped the last patrol, actually." Her non-reaction to his sudden appearance, and his description of his friend, well. Shepard has known enough aliens not to be bothered by the idea of someone not being human.
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TEAM CHARLIE
The tunnels within this hole are patrolled of a distance of approximately one-hundred meters before the vigilance tapers off and easier exploration can be managed. There is an abundance of sewage in these tunnels as they follow their labyrinthine path beneath the shell's surface.
A persistent party could find section of tunnel another four hundred meters along that seems cast a shadow in on itself. Closer inspection shows that there is narrow passage hidden against the wall that leads into a clean, well-maintained door that has three separate bolt-locks on it. These can be picked or broken, as they are hardy against kedan, but not designed to the strength some Foreigners possess.
No alarms go off upon entering the room, which appears to be a recently used medial examination room -- very recently, by the fact there is a body covered with a white cloth laying on the metal table in the center of the room. All along the walls there are diagrams of the human and standard kedan bodies, plus a handful of jars with preserved body parts within them.
Those dismissing that for the curiosity of the body will find a potentially familiar face beneath the cloth. The body of Clint Barton (canon: MCU) is laid out, with surgicially precise incisions made across his torso for the sake of opening it. It appears that the attending party had been midway through the process of removing the internal organs when drawn away from the task.
One last surprise awaits this team, for there are two doors leading out of the examination room. The first opens into a passage that leads to another door; beware, for the party conducting the examination is likely to return soon! The second leads to a small observation room in which two other familiar faces sit. Asami Sato (
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She pauses with it barely open, listening intently for any sign of movement inside, one hand on the door while she pulls her gun with the other. No sound. No sign of security. This is almost too easy.
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Stealth wasn't his strong point at all, it never had been. But there were times when he knew busting in just wasn't the right answer, so he flew through the tunnels and avoided the patrols, slowing down when he was clear. It wasn't long until he picked up on the presence of someone else and found Natasha by following the faint sounds she made. He hovered and watched as the last lock was picked and the door opened. He noticed the gun and moved closer.
"You know, some people would consider that breaking and entering."
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"I'm sure they would, if they knew I was here, but I don't plan on that happening. Are you planning to help me, or get in my way?" Because she will knock him out and leave him here, if it's the latter.
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(Which door do you want to take?)
(You can have the creepy door!)
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RALLYING
WORKSITES
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Man. He hadn't thought it was this extensive. He gets that awful taste in his teeth, like he just bit down on metal, as he crawls silently past the guards along the shadows of the worksite. Sympathy pains or something, that's what that taste reminds him of.
He can see from here the cracks and gouges in the shell, wonders if having this many people with their germy hands all over the open wounds is causing any infections. Shell rot is the worst.]
Donnie! [he hisses over his shoulder.] Hurry up!
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[Still, Don takes a moment to jerk away from where he'd paused to examine the sheer breadth of the wounds. He'd been gritting his teeth without realizing it and shakes himself off, hurrying after Raph.]
Shh!
[He keeps his voice quiet. There was a reason they had all worked out a complex system of hand signs, but there were some things even Leo and Mikey couldn't prepare for.]
You said there were sewers down there?
[Infection, at the least. He'd be surprised if there wasn't already, and resists the urge to rub his shoulder - the closest to his own shell he can reach. How is a turtle supposed to heal like this, people poking at them, the wounds so open people could - ugh - people could crawl into them, surrounded by ocean water and constant sun?]
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That's what the guy said.
[And sure, he's supposed to be standing guard making sure people don't do exactly what he's doing right now, but since when is Raph law enforcement? He needs to see what's going on for himself.]
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SEWERS
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So it's in the dead of night that three demigods crept their way into the sewers, and Annabeth wonders when the idea of traipsing through guck and mud and stench lost most of the "do not want" it should have had.
Light isn't an issue, not with celestial bronze to help guide them. The biggest issue here, for Annabeth at least, is not stopping too long while she examines the designs along the walls as they slosh through. She'll just keep holding up her knife to cast light on anything she deems interesting enough, in between holding it out in front and leading Percy and Leo behind her. She treads carefully and slowly, listening for the sounds of any kedan who would undoubtedly arrest them if found.
"It definitely looks more natural than man-made," she mutters, half to herself, half to them both.
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Really gross ammunition, but beggars can't be choosers. While 'King of the Sewers' hadn't come up in his little war with Leo, he makes good on the name anyway. There's enough water in the mixture for him to be able to move it out of their way as they walk.
"It's a part of the turtle." He blinks when he says it, not sure where it came from, but knowing he's right. "They didn't like, cut into it or anything."
Percy looks over at Leo, wishing he was Hazel or Frank or Grover for a second and then instantly feeling bad for it. He likes Leo, he's just not used to working with him yet. That'll change. "You okay, man?"
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[Closed to Kyle]
Cursing quietly to himself, Hellboy stops and listens for any hint of someone nearby. Everywhere he looks it's pitch blackness where a thick layer of moss covers the tunnel like a natural, musty carpet where small lanterns only offer pinpricks of light farther down the tunnel. Dripping condensation is a rhythmic blip, blip as it hits the water below. Voices echo wordlessly in the distance, the only sign that he's not alone.
He risks flicking on his flashlight. His nature grants him a lot of advantages, but he can't see any better in the dark. The weak beam travels over a whole lot of nothing... cob webs, moss, the invading roots of trees hanging like gnarled fingers protruding through the bone and waiting nets to snare anyone who dares to venture through.
Looks like a pretty average sewer, if your average sewer was carved into the back of a massive, living turtle. But here the tunnels look more architectural, far less of the gruesome, bloody mess of broken shell and meat he was forced to duck through earlier. But there has to be more. There has to be something down here the Emperor's trying to protect.
Hellboy knows there will probably be consequences for his actions tonight, but at this point, the information is worth it. Here it's too hard to milk answers out of anyone who might know anything. It's even harder to trust what you can get. Times like these, all he can do is start sniffing around where he shouldn't and see as much as he can before he gets caught.]
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So when he sees a shape headed to the sewers - the one he was sure he'd just passed and seen nothing around - he follows. He's not exactly stealthy himself, so for the first few moments in the tunnels he floats above the sewage, attempting to figure out what exactly he noticed. He doesn't want to unnecessarily injure anything that might be native to the tunnels.
It doesn't take him long to realise that Hellboy isn't in that category.
There's a short splash and as he lands in the sewage, and turns around the corner to confront the intruder. He's much smaller in size, and definitely not noticeably armed for a confrontation, yet-] Tunnels are off-limits.
[His voice is authoritative, cold, and clear. Once a cop, always a cop.]
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[Closed to Leonardo]
The Emperor said to stay away from this place, so obviously they had to go check it out. Whatever she was hiding down here had to be good, and just knowing that there were sewers down there drew them in like a magnet.
Slipping by the guards patrolling the worksites was a piece of cake. With a lifetime of ninja training under their belts, he and Leo could've done it blindfolded.
But stepping into the gaping mouth of broken shell makes him wince, the jagged scutes and bone protruding through the upturned earth reminding him all too well the enormity of the creature this city was built on. He knows what that's like, having your shell busted in like that. He has the scars to prove it. The memory sparks a phantom pain he has to push into the back of his mind.
Stay on your toes. It'd be freaking embarrassing if they got caught by these lowlifes.
But once they enter the pitch black tunnels, he's washed with familiar senses. Soft mud squelches between his toes, the dank, organic smell of earth, mildew and rotting plant matter floods him with a feeling of comfort.
He feels like he's home again. It makes him realize just how homesick he really is.]
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[So Leonardo and Raphael are being careful. Chasing the bait is better than starving, so long as you're good enough to get in and out before the hunter closes in.]
[They slink down into the sewers, and as the shadows swallow them whole, Leonardo's senses opens up to the world around him. The soft, cool mud and roughened patches of hard floor beneath his feet; dripping water trickling down the tunnel walls. Echoes of the guards shuffling through the passageways drift in the air, folding around them and sounding vaguely of clanking pipes in the walls.]
[It's not home, a voice quietly chides him. He knows. The hard patches of earth are too jagged, the smells are too organic. Even the darkness is wrong - it seems to wrap them in gentle shadows like a blanket, where the ones of New York are hungry and deeper than the greatest canyon.]
[It's so simple, to lose yourself in the darkness. But here, the wordless comfort feels like protection and love where ravenous greed should be. It's nice. It's wrong.]
[It's not home.]
[Leo stops, running his hand along the walls. There are breaks in the shell here, places where bone has fragmented into cracks that fan out like a spider's web. He narrows his eyes in the darkness.]
Don would flip his shell if he saw all this.
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tell me if this is cool!
hey, I'm cool with pretty much anything
<3
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