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ironwood) wrote in
tushanshu_logs2013-02-20 03:51 pm
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open | event | Jailhouse Rock!
Characters: Team Delta; also, everyone!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
reignsdown or by PM to this account if you would like to thread it and she will provide an NPC to interact with.)
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
nope i refuse that answer
[Seriously, maybe there were clues as to what was going on, or what the kedan were doing to Tu Vishan and whether or not it's actually harmful or not.
...okay, and maybe Raph is a little sore about his failures as a leader before and is eager to show he can at least keep things together when Leo's not around when he doesn't have another choice. Sure, he's not leader material, not like what they need, but can't he at least hold things together long enough to get them both home?
Or did he just make the same mistakes as before? Ugh. Now he's anxious. ...or that could be Tu Vishan, that's been going off and on the entire time they've been down here.]
:| I will shove it through your mail slot like a particularly persistent hogwarts owl
[Don's frazzled panic has been cresting like the waves of an unstable sea since they've been down here. The erratic and abrupt switching between frustrated anxiety and the heavy, interfering calm (the kind that messed with his ability to even think) making his already irritable frame of mind even worse.]
I WILL BURN IT LIKE UNCLE VERNON
[Raph storms away, slams himself into a corner and shoves himself into it to sit and sulk. He hates getting told off by Donnie the most, because Don is so goddamn smart that Raph can't even think quickly enough to come up with a decent comeback. The fact that Donnie's right, and the fact that them being in jail is Raph's fault just makes it worse.]
DID YOU SEE HOW WELL THAT TURNED OUT FOR HIM? DON'T MAKE ME GO HAGRID ON YOUR ISLAND HUT.
[Don just drew his knees in tighter and pressed his beak against them, glaring at the general area Raph had claimed.
And, okay, yeah, so Don hadn't exactly given Raph much choice about taking up the leader role again, so some of the blame could probably be laid squarely at his feet (because they were a team, as Splinter kept saying, and that meant everything - good or bad - was the responsibility of the whole) but that didn't matter right now because Don wanted to sulk and be angry.
Stupid Raph.
Stupid prison with nothing to do.]
If Leo shows up, I'm not telling him.
[Cellmates? What other cellmates?
And he doesn't mention Master Splinter eigther, because that is too terrible to contemplate]
I'LL TELL ON YOU IF YOU DO
[More than anything, Raphael is just angry and frustrated with himself. He's only just now starting to realize that most of the things that make him upset are entirely internal but it's just so much easier to lay the blame elsewhere. Because Donnie didn't listen. Because Snakeweed was too tough. Because that jackass guy was a jackass (although his brothers will agree that guy was a jackass).
He knows that he has a problem with his temper, but his temper keeps feeding into these other shitty not-good feelings and it's really starting to become an issue that looks like it's not simple enough to fix with a 'calm down' lesson from his dad.]
...next time we'll...hash something out beforehand. Or something. [Raph won't. He's not good at that and he hates doing that. It'll be up to Donnie to try and hash something out, and this is Raph admitting it.]
YOU WOULD TELL ON HAGRID!? WHAT KIND OF TERRIBLE PERSON ARE YOU?
[Oh.
Well
that's a good way to take the wind out of his sails Raph
it's not like he was using you as a stress ball to take his mind off the situation or anything, geez
Don shifts uncomfortably, but he's staring at the floor in front of him now rather than glaring. Even his muttered snapping his entirely drained of motivation.]
...Should have done that in the first place, you know.
[But he sighs]
As long as you remember you told me to do it. You can't hit me!
THE WORST KIND OF PERSON.
IT'S LIKE I NEVER KNEW YOU AT ALL
[This is going to be the start of a...beautiful continuation to their relationship.]
no subject
[It'd make him feel better too, if Don is going to continue being a little bitch about everything.]
no subject
Deep breaths]
No, no. No need.
How about instead, we all focus our efforts into something more productive, and take a look at the walls. This isn't the sewers, but you notice anything?
no subject
Raph grunts and looks over at the walls, running a hand along the grooves.]
They're his shell. [Now Raph is picturing tiny people drilling into his shell to build shit and it's a gross mental image, ew. UGH THEY'D BE LIKE BUGS, TRIPLE EW]
no subject
Well, yes, it is. But I was talking about the lack of tool marks. See down in the corners? No seams. No scrapes. If I didn't know how turtle shells actually work, I'd say this is entirely natural growth. Nothing man-made about it.
no subject
[Donnie. That makes no sense.]
1/2
That's why I need you to keep an eye out when you're out of the cell. See if you can find anything that proves that hypothesis wrong. I mean, it's obvious the integrity of the shell has been compromised either way, if the extent of the damage is anything to go by, but-
2/2
no subject
His name is weird.
I can't remember it.
no subject
[You're attached, aren't you, Raph. This explains a lot.
And also, wow, you really were homesick, weren't you.
Uuugh, now he feels bad.]
Anyway, so, do you see what I'm talking about? With the shell? I don't think this is natural, exactly. That would just be weird. But maybe it's like a bonsai tree? If it is then there might be supports or something around, if they're not done yet.
no subject
WHAT'S WRONG WITH THAT]
What's it matter if there's supports? If it's not natural, that means the kedan freaking carved these into his shell like Dig-Dug. Which is sick, by the way.
no subject
[Yeah, he's not talking across the room anymore. Don's just going to pick himself up and move over to plop down beside Raph, though for all his words he does still look a little weirded out.]
I think these were grown.
no subject
Shuts it.]
...what?
no subject
Look.
[He gestures to the wall.]
Do you see the way the shell is formed? Our shells are just like the rest of our bodies, really. It grows along with the turtle, it has tissue, veins, nerves...it's as much a living part of us as our hands or feet. If it had been maimed in any way, there would be scarring, or obvious disruptions in the natural growth. But this isn't. It's seamless!
But it also can't be natural- or [he frowns, and sighs] It's most likely not natural. We just don't work that way, and I bet it's weakened the shell itself significantly, or at least its defensive capabilities. Which might make sense if there's some sort of symbiotic relationship going on with the kedan and the turtle - the turtle houses them, the kedan protect it, etc. Or maybe it's parasitic, I don't really-
Anyway. It's most likely not natural, which means they're directing the growth somehow. Bonsai practice with a turtle shell. Get it?
no subject
no subject
Well, theoretically it might actually be possible. Just not advisable. And you'd have to start very young. Your idea has merit too, I guess. Except that these people don't really seem to have the resources for something like that, there is no evidence the Kraang personally have anything to do with this place, and why would they want to give the kedan a turtle to live on, anyway?
no subject
They found Leatherhead and just decided, "Hey you know what today is missing? Evil experiments." Maybe this guy escaped from a lab or something.
no subject
Anyway, it doesn't matter- just...keep an eye out, will you? Any knowledge about how they keep up this place could be useful later, and we won't be coming back here.
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