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tushanshu_logs2013-02-20 03:51 pm
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open | event | Jailhouse Rock!
Characters: Team Delta; also, everyone!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
reignsdown or by PM to this account if you would like to thread it and she will provide an NPC to interact with.)
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
Date: February 17th (through 24th)
Location: The prison beneath the Palace of Landed Sky
Situation: Troublemakers caught rooting around the broken areas of the shell have been rounded up for indefinite (OOC: until the 24th) incarceration (after which point the shell will be repaired and the final phase of the event underway). Some will get a special visitor, others may get supervised visits from friends, and others still may be jailed together!
Warnings/Rating: Incarceration; to be updated as needed.
OOC Note: This is the second phase the three phase February metaplot event! Characters caught unlawfully breaching the containment and repair areas of the turtle's shell will be (generally) brought straight to the prison, having been arrested and escorted primarily by Raylan's taskforce. The majority of these arrests, if threaded out, should occur on the initial log for this event, but a thread header for arrests and escorts is provided here!
Prison | Palace of Landed Sky
Overview
Each Sector has one central police station with holding cells meant for overnight infractions and common misdemeanours. These cells are solid, but not infallible to the experienced escape artist. They, however, are nothing to the cellblocks neatly built within the shell beneath the Palace of Landed Sky as those brought in will quickly learn. This prison is built beneath the palace itself and its walls are hewn out from the turtle's shell. The floors run quite deep, though only the most dangerous criminals are kept in the lowest levels.
Ambiance
The calming effect found at Tu Vishan's head is prevalent in the dungeon and, in fact, is one of the primary means in which prisoners are contained via their complacence. However, with the damages to shell and flesh, Tu Vishan has become distracted and the normally peaceful aura has become inconsistent, with flashes of normalcy, anxiety, and pain noted by all in the area.
All powers are likewise usually contained in the prison, but the field controlling that has become unstable with Tu Vishan's injury. Powers can be inconsistently accessed, with their strengths varying between barely accessible to fully available for use.
Initial & Processing
Upon arrival at the Palace of Landed Sky, all are directed to the right and walk down a long set of stairs with guards posted at landings/intervals which begin at thirty feet and slowly decrease to ten feet. At this point, the taskforce is relieved of their prisoners and a note made to record how many Foreigners (or kedan, in some cases) they have brought in. That is where the role of the taskforce ends and the guards begin.
All prisoners are first funnelled into one of three processing 'tanks' -- large cells situated in a connecting line that each hold between twenty and thirty human-sized bodies. The average time spent in the drop tank (as it is referred to by the guards) runs to three hours during times of rest. They've experienced a spike of business, so to speak, since the shell broke and Eshai's post on the network warning the Foreigners away. Kedan were first to be found on the wrong side of the containment line, having no central warning system such as the consoles to keep them away, but the Foreigner count in the prison has been slowly increasing the longer it takes the repairs to be completed. Currently, a new arrival can expect a wait of up to twelve hours in these cells. The facilities of these holding tanks are minimal, with benches provided and sparse snacks dispersed every four-to-six hours. Prisoners needing to use the other type of facilities are expected to call for a guard and be escorted to-from their business.
Once they've reached the front of the processing queue, they are called to the front by the guards and escorted to a small interrogation room in which they are asked what amounts to tombstone information (name, age, race, suite, etc). These rooms are moderately lit and cooperation is encouraged with the provision of a meal (noodle bowls with meat, vegetables, and broth). They are relieved of extraneous possessions, but left with their surface clothes for the interim with all possessions returned on their release day. (OOC: This interview is generally handwaved; contact Alex at
From here, the prisoners are assigned a cell with up to six others and so begins their indeterminate incarceration (OOC: which, unknown to them, will end after February 24th).
Prisoner Life
Each six-person cell is moderately sized with a small partition for toilet use to block cellmates from view, but not from the cell across the hall. There are six beds, lined up on two walls and bunked three high. This gives each cell a rather high ceiling compared to what one might expect. There is a long desk surface with a bench that stretches between the bunks; up to three may sit abreast on this bench at any one time. These desks date from a time when books and papers were more commonplace on Tu Vishan and prisoners were allowed them; nowadays, they are simply a lounging surface for the majority of prisoners.
The cells are emptied each day at dawn and the half the prisoners on each floor sent to the mess hall and half to a large room where they are instructed to walk or run laps for physical exercise. After an hour, these groups are switched to allow the other food/exercise, whichever they were lacking. Meals in this prison generally consist of noodles or rice, vegetables, and a sparse selection of meat with water being the primary source of hydration.
From there, the prisoners on each floor are broken down into teams of ten and assigned work tasks that range from textiles (ex: building/repairing paper lanterns) to upkeep (ex: janitorial duties, laundering, assistance to the kitchens). There is no prison library to attend to and all prisoners are expected to do their part, just as they would on the surface.
They are gathered four hours before dusk and the rotation between exercise and food is repeated. Oftentimes dinner will include a glass of watered down nectar or thin wafers as a form of dessert to differentiate the meals. Then all are ushered back to their cells for a two-hour downtime until night and lights-out.
Bathing and showers are arranged every second day, after the evening meal and exercise. Kedan and Foreigner prisoners are separated for this and provided group bathing facilities with a time limit of one hour to get, clean up, and get out.
Delta Team
Life for Delta Team matches that of the other prisoners, though they will have an NPC visitor one evening that will change things rather significantly. (OOC: A separate thread header has been provided for this group of characters in which to freely interact with one another in the cell before the NPC arrives.)
OOC: Thread headers (and starters for the teams) are provided in the comments area of this post!
no subject
I mean she's responsible for bringing us here.
no subject
Well I'm shocked. The king's never the bad guy. [Except in like every medieval movie ever. Ever.]
no subject
Have a seat and I'll fill you in.
[He doesn't mind if it keeps the kid from pacing.]
no subject
Successfully derailed from pacing. Good job, man.]
no subject
He peers down at the little turtle... kappa... kid, not only glad he's done pacing, but happy to have something to keep him occupied. Sitting around thinking has never really been his thing.]
Where do you need me to start?
no subject
[He's got family to get back to. He doesn't really care about anything else.]
no subject
[His mouth twitches into a frown as he mulls over the answer to the second question, though. He wishes he could give this kid something better.]
About getting home... we've been working on it. All I know is we're here to fight off a force of evil the Emperor's been at war with for a pretty long time. If we do our job, we get to go home. At least that's what they tell me.
no subject
Uh...huh.
Pull the other one.
no subject
Sorry, kid. That's all I've got.
[Yeah... he's still gonna call you kid. Force of habit.]
I know it sounds crazy, but it's more likely than you think.
no subject
And how am I supposed to know you're not screwing with me? [Give him a reason to trust your word, bro. He'd like to finally know something about this place.]
no subject
[He might look like the Devil, but Hellboy's one of the most down-to-earth guys there are. The only people he bothers to deceive are vampires, and they always have that coming.]
no subject
Okay. Let's say I believe you. Why's she bringing people here who can't even fight? There's definitely guys like that around.
no subject
[He thinks idly about Liz, but pushes the thought away before he can dwell on it. He has other things to think about right now.]
no subject
[Raphael hangs his head, pulling at his neck with hands linked behind it. Seriously. Seriously.]
So people can just up and disappear too. And they go back home when that happens.
no subject
[Though he's not exactly ready to believe it himself. Not after Liz left and came back again without any memory of the incident.]
no subject
Raph stands. He's definitely being played. There's no way any of that is true.]
How d'you know all this anyway?
no subject
I used to investigate this kind of thing for a living. I do a lot of poking around.
no subject
That totally doesn't sound shady at all.
no subject
He tilts his head at Raph's comment, curious.]
Yeah? What sounds so shady about that?
no subject
[Are you in the devil mafia? Everything would make so much sense.]
no subject
No, that's a joke. But jeez. So much paranoia for such a little guy. He can't help chuckling a little at that, nothing a deep rumbling sound in his chest, bearing his teeth in an apish-looking grin.]
Hey, don't worry. It's nothing like that. I was just giving you the short answer.
[He sobers a little, but there's still a friendly sort of amusement in his voice.]
I used to work for the government. The B.P.R.D., Bureau for Paranormal Research and Defense. We took care of any supernatural stuff that was giving people trouble. Ghosts, vampires, werewolves... I was there for over fifty years. And after a while you just get a knack for stumbling on information. Like I said, all you have to do is go poking around in the right spots.
no subject
And ah ha, he's old! Even older than Splinter. That explains the frustrating lack of...of frustration!]
And they don't include you under that 'supernatural stuff' umbrella?
no subject
no subject
[Raph doesn't want to believe this guy because he's a naturally suspicious little jerk, but he's got no evidence to the contrary and really, Hellboy's got no reason to lie to him. Except to make him look stupid.
He'll confirm what he can with Santo later.]
All right, fine. I guess I believe you.
no subject
[Seriously, kid. You are very paranoid. He'd love to ask him some questions about who he is and where he's from, but the kid's so defensive he figures that's probably a bad idea. Instead he glances around the cell for a moment, the tip of his tail twitching on the floor where it's curled by his hooves.]
Should be out of here in a couple days.
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